Introduction

 

A tour-de-force by Anonymous.

 

For at least two decades now, debate has been raging between the fanboys of Capeman (John James Johnson) and the Sagacious Demon King (Satō Kintarō  [佐藤 金太郎]) over who would win in a fight to the death. But now it has fallen to me, a random autistic sperg on the internet, to settle this matchup once and for all.

 

Capeman

 

I don’t’ know why, but I already like him!–Otto

 

Capeman Bio

 

PROPER NAME: John James Johnson

 

TITLES AND ALIASES: The Big Cape, The Man of the Future, The Hero That Everyone Needs, The Great Big Boy Scout, The Man of Strong Metals

 

ORIGIN: Action-Adventure Comics #1

 

GENDER: Male

 

AGE: perpetually in his mid-twenties physically, effectively incalculable in reality due to various cosmic and continuity-altering events

 

CLASSIFICATION: Superhero, Family Man, All-Ages Fantasy

 

POWERS AND ABILITIES: Super strength, super speed, nigh-invulnerability, super stamina, other superhuman physical characteristics (plus super-intelligence for good measure); flight; energy manipulation, absorption, projection, and empowerment (whether in the form of energy blasts, heat vision, absorbing electromagnetic and even magical energy for power, throwing thunderbolts, or controlling various “cosmic” and “quantum” energies); elemental manipulation (typically through fireballs, fire breath, freeze breath, tornado generation, causing earthquakes, and those aforementioned thunderbolts); can manipulate the Generic Cosmic Force, granting him innumerable secondary abilities (such as the ability to manipulate the four fundamental forces down to the “sub-quantum, informational” level; an endless array of enhanced and extra senses (microscopic vision, telescopic vision, x-ray vision, visions in every other type of radiation within the electromagnetic spectrum, can see a person’s soul/spirit, super hearing, super smell, super taste, and innumerable “extra” senses); vibration manipulation (can do some really insane shit with vibrations, like become intangible, turn invisible, cause matter to disintegrate with a touch or even a sing, negate energy attacks with a slap, project his voice into public broadcasts and out of others mouths, teleport, teleport something into something else, etc); psychic powers (such as ESP, telepathy, telekinesis, precognition and clairvoyance, mind control through such things as hypnosis and “telepathic will control”, memory erasure, etc); shapeshifting (can make himself bigger, can make himself smaller, can turn into a non-humanoid being, can change his body’s structure and material composition); matter manipulation (can create, control, alter, and reconstruct matter on the quantum level, and even create and manipulate antimatter); transmutation (on a complete and absolute level); weather manipulation (anything that can be vaguely put into the general semantic field of “weather”, he can control it); quantum manipulation (can manipulate “quantum fields” and other areas of quantum mechanics to great effect); has “incalculable, immeasurable, unlimited” willpower; is rapidly increasing in power with each second, and can quickly adapt to adverse situations to the point of developing new powers/abilities/skills/techniques on the fly to overcome them; can clap his hands or scream so loud it shatters dimensions and tears holes in reality; can travel through both time and dimensions; can create portals (usually for others to use, rarely does he ever need them himself); can generate forcefields around himself and others; can blow so hard it creates hurricane-force winds and can even disintegrate planetary systems; a healing factor strong enough to regenerate him even from existence erasure (mind, body, and soul included), as long as the “idea” of him still remains; is a master in pressure point strikes (to the point where he can put an otherwise physical superior to sleep or even death by just pressing one); knows a few magic spells; can directly alter his own state of being; is “supernaturally, even cosmically aware”, with senses deeply attuned to detect phenomena or events, no matter how small or big, whether they are nearby or far off in outer space; can touch otherwise nonphysical beings; can attack someone in the mind, soul, or “concept”; immortality (doesn’t age, and exists unbound from the “natural cycle of life and death”); doesn’t need to eat, drink, sleep, or even breathe; immune to diseases, poisons, and attempts to kill him via time travel; practically immune to space-time distorting/cutting/warping, psycho-spiritual, mystical, abstract/conceptual, and reality-altering attacks; many other powers not listed here

 

Note that a lot of Capeman’s powers tend to overlap and “bleed into” each other. This has nothing to do with anything in particular, I just though I’d mention that.

 

STANDARD EQUIPMENT: a Prison Dimension Portal Generator (for those really tough opponents), a pair of Space Cop and Time Cop Power Rings (which have their own unique sets of powers, useful for whenever Capeman himself is depowered or needs a little “extra oomph” for a battle), Twin Pocket Dimensions (as in, literal pocket dimensions contained within the pockets of his suit), a pair of Psionic Power Bands (they tremendously amplify psychic power, and also convert psychic power into raw energy, to be manipulated and reshaped by the user’s will in potentially innumerable manners; “an average man would gain the power to destroy a solar system with just one power band, and you get two”), a 36-pack of Makadaks (he always keeps at least one pack around), the Sword of Destiny (can warp reality, and was made out of “ten thousand dying suns”; Capeman rarely uses it however, and generally keeps it in his pockets), Mjolnir (Capeman got this from an evil version of Thor he beat up [this Thor was a Nazbol]; like the power rings, it also has effectively unlimited applications; it is a divine weapon, after all)

 

Capeman Backstory

 

Capeman is a long-running superhero, with multiple long-running lines of comic book series to his name, and several retroactive continuity alterations to boot, so let’s go by the age and decade for him instead of a single, continuous backstory that he doesn’t actually have.

 

The Golden Age

 

The 30s:

 

In his first appearance in Action-Adventure Comics #1, a recently-turned-18 John James Johnson was a working as a farmhand in his parents’ farm, when suddenly a meteorite crashed into it. Rushing towards the meteorite to see if what it damaged, John James Johnson was shocked to see it glow with a greenish light, and speak with a voice seemingly as old as time itself. 

 

“Because of your good heart and eagerness to help others, you have been chosen to inherit great powers. Please use them wisely.”

 

And thus began the adventures of Capeman.

 

At first, Capeman wasn’t that powerful. He topped at being able to lift a building, being able to move at “ultrasonic” speeds (Mach 25, give or take a few), and being able to survive a building collapsing or exploding. He couldn’t even fly at first, but could only jump really high. His most esoteric powers at that point were his x-ray vision and his ability to shoot fireballs. His biggest enemies were kingpins, warlords, and corrupt politicians. There was two mad scientists, known as “Darius Drax” and the “Beyond-Man”, who soon became mainstays of Capeman’s rogues gallery, but their character weren’t fully developed yet. While he did steadily get more powerful, it wouldn’t be towards the heights he started to reach later on.

 

The 40s:

 

Noting the success of Capeman, copies and competitors started to come out of the woodwork, the most notable of them being Headman Wonder (who even outsold Capeman at various times). Each Capeman copy had ever-greater exploits and abilities, originally to one-up Capeman, then eventually just each other. Naturally, Capeman himself started to rapidly increase in power to compensate. Lifting buildings became lifting mountains, “ultrasonic” speeds became “just above light” speeds, and he can tank such things as “atomic disintegration rays” now. Gangsters and corrupt politicians were being phased out in favor of mad scientists and evil psychics. Speaking of “psychics”, Capeman began to acquire psychic powers of his own during that time (mainly mind control via hypnosis and “telepathic will control”, and involuntary [but convenient] bouts of clairvoyance and telepathy), as well as several other expansions to his powerset, such as telescopic an microscopic visions, super smelling/hearing/tasting, the ability to throw thunderbolts, his super and freeze breath, weird things with vibrations (such as him causing a building to collapse by singing), and even shapeshifting.

 

As America got into World War 2, so did America’s superheroes, and Capeman was no exception. First entering the war in Germany, and getting into it with German supervillains, he was then sent to Japan to fight Japanese supervillains there after Pearl Harbor. With the help of primarily American, British, French, and even Soviet superheroes, Capeman defeated Nazi Thor, Nazi Odin, and Nazi/“Positive Christian” “Jesus Christ” (who was basically just the archdevil Moloch in disguise) in Germany, and defeated “State Shinto-ized” versions of Amaterasu, Susanoo, and Tsukiyomi.

 

The eternally popular Kaliko the All-Powerful Super-Witch appeared during this time. She was commonly used as no more than a nuisance to Capeman, altering reality with her magical abilities in innumerable ways in order to play various “games” with him, with the common condition being that if he won these games, she would leave well off for at least a month.

 

If he lost these games, he would be forced to marry her in the higher-order realm she referred to as her home, known as “Abracadabra”.

 

Darius Drax and the Beyond-Man would begin to “come into their own” during this time period, as they became recurring enemies for Capeman, alongside a new villain known as “The Toymaster” who built mechanical contraptions with the appearance of toys, but were capable of killing thousands at once.

 

Once the world’s first nuclear bombs dropped on Japan, and the concept of “atomic power” got into the heads of Capeman writers, there was no stopping them. Every other story now seemed to somehow shoehorn a reference to “atomic power” in some way, whether it be apprehending the straggling remnants of the German/Japanese army post-war (having turned to the occult instead of science), or overcoming the Atomic Devil, a ghastly monster whose whole body was made up of “atomic energy”, and could of course absorb and shoot “atomic energy” as well. Capeman defeated him by disrupting his “internal atomic structure” by singing, then throwing him into deep space where he would explode with the force of “ten thousand supernovae” (because, you see, something, something, suns and atoms). Capeman also gained the ability to manipulate “atomic energy” himself during all of this nonsense, which was nice.

 

The Silver Age

 

The 50s:

 

In the start of the 50s, Capeman’s origin got reinvented. Instead of gaining magic meteor powers as an adult, he got them as a baby, with power-granting meteor itself landing only tens of meters away from the crib John Johnson was rocking in. Of course, the glow and the voice and the magic meteor’s message remained the same. To handwave away why this origin was different than it was originally, the previous stories were explained as having belonged to a different universe.

 

During this time, many staples of Capeman lore began to become formalized, while Capeman stories themselves began to revel in a wild and goofy ridiculousness never seen before or since. Capeman started of his superhero career at age 12 as “Capeboy” (switching to “Capeman” at 18), he got a new pet super-dog named Fido as a helper (Fido was the family pet, who too got magic meteor powers), a female counterpart (and good friend) known as “Capegirl”, and every day he was put in some weirder situation, or against some wackier villain. Whether it was some galaxy-eating alien android, some energy (and power) absorbing humanoid parasite, the disembodied (but still very much living) brain of a demonic sorcerer, a time-traveling gangster known as “Donald Drake”, the nigh-legendary team-ups of Darius Drax and the Beyond-Man, or his best friend Jack Nickelson turning into a bear-man (this happened more than once), there proved to be nothing that Capeman, even as a youngster, couldn’t handle.

 

This was all coupled with John James Johnson himself exponentially increasing in both power level and number of abilities. His feats and exploits became ever more ridiculous, his powerset ever wackier and crazier. From moving mountains, he now moved planets, stars, galaxies. From moving “just above lightspeed” (except for that one time with the Atomic Devil), he could now zip across the cosmos in mere moments. Things like Atomic Devil’s “ten thousand supernovae” self-destruction, which would have significantly stunned him back in the Golden Age, wouldn’t even phase him now, and he could easily take multiple galaxies exploding at once. In terms of abilities, John James Johnson also got massive upgrades. He had everything his Golden Age self had (amplified to a far higher scale, of course), but now he also had the ability to control the weather (including “space weather”, like cosmic rays and stardust), erase memories with a touch, move objects (like individual atoms and stars) with his mind, travel through time and dimensions with sheer speed, and outright absorb various forms of energy for more power. He was also explicitly stated to be immortal during this time, and the first elements of Capeman’s “cosmically exceptional” nature started to be presented here.

 

To compensate for his newfound lack and disparity of wacky and crazy feats and powers, Headman Wonder (the first and last remaining of the Capeman knock-offs) would also get increasingly more powerful himself. It all culminated in an official fight between them – as Action-Adventure Comics bought up the then-failing Wonderment Comics (home of Headman Wonder) – which ended up being revealed to be a plot by one of Headman Wonder’s archnemeses (the mad scientist and super-intelligent cat Master Mind) to trick the heroes into killing each other while he completed yet another one of his master plans for world domination. This, of course, led the two heroes (who were fighting precisely equally to each other) to band together and stop this mad menace. This episode also introduced the multiverse proper (“infinite universes, timelines, dimensions; infinite worlds, infinite realities”), which quickly became a plot element of many Capeman stories (because he could fly into other dimensions now). He even met the Golden Age version of Capeman through this multiverse.

 

Kaliko got a bit of a redesign during this era. Originally, she looked like a Victorian noblewoman, now she would look similar to Betty Boop and Marilyn Monroe. This design would stay the same until the 90s. Kaliko’s trickster nature, however, stayed exactly the same. In fact, if anything, Kaliko’s “games” only got more extravagant in scope and scale, like that one time she bet with Golden Age Kaliko over which of their respective versions of Capeman would win in an interdimensional arena.

 

The 60s:

 

Capeman comics began to (slightly) decrease in their overt absurdity, and added an element of mysticism to them. It started in Capeman #150, when after some meditation, Capeman gained access to the power of the Generic Cosmic Force, the collective amalgamation of all the myriad tens of thousands of cosmological, mystical, abstract, and otherwise “cosmic” forces and energies his universe had. He also gained “supernatural, even cosmic awareness” due to this.

 

New threats would come into play at this time, like the Dark Gods Loki-Darkron and his older brother Muspilli-Voidkon, the two being masters of the Evil God World known as “Mageddon”. Eternal enemies of the similarly divine residents of the Good God World known Neorxnawang, led by the Light Gods Allfather and his twin brother Donorion, these “Dark Brothers” would be some of the few enemies to genuinely give Capeman a hard time in a fight. Indeed, the realms of Mageddon and  Neorxnawang, residing within the greater realm of Mirgard, would become very prominent in Capeman comics later on.

 

At the same time, Capeman would also become a founding member of the League of American Superheroes, alongside Cowlman, Speedster, Space Cop, Time Cop, Gemstone (Princess of Magicland), Ocean Man (King of Atlantis), Shrinking Man, Stretching Man, a De-Nazified Thor, and Steel Man.

 

Elements of a relationship would start to develop between Gemstone and Capeman soon afterwards. Kaliko didn’t like this one bit, you can be sure, and she would often find some way to involve Gemstone in her “games”, forcing Capeman to end up saving her time and time again. These experiences forced Gemstone to constantly improve her magical craft, becoming powerful enough to destroy the whole universe “with six thoughts”. But, try as she might, it was never enough to stop the higher-dimensional plots of Kaliko.

 

There was this one time where Capeman helped the Space Cops and Time Cops apprehend a “spacetime criminal” known as Zoltor, head cultist of the dark god Zakadak. Capeman had to do a lot of time travel, but eventually he managed to catch up to Zoltor just in time to punch him really hard in the face, stopping him from putting in the “perfect mixture” of alien animal blood in the “Galakan Hole”, which would have freed Zakadak and endangered all of reality. The leaders of the Space and Time Cops, who looked like blue-colored fairies, gave Capeman a set of Space and Time Cop Power Rings – limited only by the user’s imagination and willpower – as a thank you gift.

 

Those two power rings came quite in handy when a temporarily depowered Capeman had to fight Zakadak on his own (it was a long story), even pulling out and absorbing all of the quadrillions of souls that Zakadak managed to consume (an even longer story).

 

There was also a time in which Capeman fought Atomic Man (Adam Mann), in essentially a remake of the “Atomic Devil” story of old. A man empowered by “atomic energy” via a scientific accident – one which also made his wife sick with radiation poisoning – Atomic Man was tricked by Beyond-Man into fighting Capeman (“it was Capeman that caused the accident that made your wife sick, you see”). Atomic Man, fueled by rage as well as his “atomic energy”, had enough power to “tear heaven and earth asunder”, and gave his all against Capeman. It wasn’t nearly enough to destroy Capeman, but it didn’t give him a bit of trouble. Eventually, Capeman made Atomic Man realized that he had been tricked, and the two heroes banded together to stop, defeat, and apprehend Beyond-Man.

 

The Bronze Age

 

The 70s:

 

Capeman comics began to become more “cerebral” in both tone and function. You started hearing of Capeman’s “cosmic destiny” and other “cosmic” qualities of his essential nature more and more. Capeman’s villains also started to get more brutally murderous, cunning, violent, and sadistic. Donald Drake became a time-traveling serial killer, Darius Drax and the Beyond-Man were more willing to engage in overt mass-murder, and even the Toymaster became something of a demonic torturer.

 

The League of American Superheroes – now just the “League of Superheroes” – began to expand outwards during this era, with League branches spreading into Europe, Latin America, Canada, Japan, 

 

The love triangle between Capeman, Kaliko, and Gemstone was extensively developed during this time (because more female writers had gotten in), with some stories focusing entirely on Kaliko’s romantic fondness for Capeman. Capeman never requited this romantic fondness, because he never once stopped considering Kaliko a nuisance.

 

Capeman’s ability to manipulate the Generic Cosmic Force got developed more as writer’s delved more deeply into its aspects, and he even learned a few magic tricks from Gemstone. He also got a pair of Power Bands, objects capable of converting “psionic power” into various forms of energy – energy that Capeman, of course, could harness, absorb, and reshape at will.

 

The 80s:

 

Capeman started the 80s with more of the same as in the 70s, but something quickly became “off”. Three years into the 80s, and the skies suddenly started turning red all over Capeman’s universe. Capeman’s senses could tell danger spreading around the whole creation like a thick, suffocating vice. Even Capeman’s worst enemies started to become furtive, as if they could sense the foreboding of coming hell as well. The superhero community looked everywhere for what could be causing these red skies to come over not just Capeman’s universe, but the entire multiverse, but could only find nothing.

 

The executives at Action-Adventure Comics wanted to “streamline” and “simplify” their setting, as they thought that their multiverse had gotten a bit too clunky for use. Despite the protests of several prominent writers, AAC wanted to get rid of the multiverse they’ve had for decades now, and reduce it all to one single, simple universe. One timeline, one world.

 

And what better to bring this about than with the ultimate cosmic villain?

 

ENTER the Anti-God From Outside, the main villain of 1986’s historic “Multiversal Catastrophe”, who destroyed the entire infinite multiverse in one fell swoop – with a destructive wave that attacked all spaces at all times – save for ten universes in a protective “barrier realm”, one of them being Capeman’s own home universe. The salvation of those ten universes itself required every ounce of wit, energy, and power from the multiverse’s greatest heroes and mightiest magicians (and no small bit of divine assistance), and the absorption (and “hypermetabolization”) of universes via the all-consuming destructive wave left the Anti-God From Outside millions of times more powerful than all the energy in the former multiverse combined.

 

The transcendent/abstract/metaphysical/“divine” realms above the multiverse were not affected at all, of course (we’ll get back to those later).

 

The Anti-God then retreated to his World From Outside, in which he would plan to destroy the remaining ten universes using a giant energy cannon powerful enough to pierce through the barrier realm. He also created a giant “Battlespace” / “Battlerealm” within this Outside World, in which the supervillains the Anti-God allowed to survive the destruction of the multiverse would duke it out for the possibility of becoming ruler of the new, horrible, cruel universe of eternal misery and suffering the Anti-God would create. Throughout the course of this tournament, one of the greatest villains – the vile mad scientist and master magician Doctor Death – would come out on top, with such speed and swiftness that it impressed even the Anti-God From Outside himself.

 

Upon learning of all this, the remaining heroes quickly devised a counteroffensive, with many magician and speedster-type superheroes working together to destroy the giant energy cannon, and psychically manipulating the Anti-God’s “Engines of Destruction” – fireball/thunderbolt wielding demons made of shadow, personally created by the Anti-God – to fire at their former master. It was at this moment that the Anti-God had had enough, reabsorbed the World From Outside (back) into himself, and (telekinetically) brought Doctor Death along for the ride, the ride being towards the Great Big Bang, the beginning of the multiverse itself. The magicians and speedsters managed to escape the absorption process via a portal back to the barrier dimension.

 

Once they told the rest of the heroes what was up, the heroes all decided to make a giant portal to the beginning of the multiverse. All who were able contributed to this, including (and especially) Capeman. Just as well, as the barrier dimension was beginning to fray apart at this point, due to all the energy that had strayed around due to the Anti-God’s absorption of the Realm From Outside.

 

The moment they reached the Big Bang, however, their energies were immediately absorbed by the Anti-God, as his own energies were drained attempting to reach this pivotal realm. The Anti-God then shot these energies (hypermetabolized to the extreme, of course) at the Big Bang the moment it started, in order to corrupt it and cause it to falter and disintegrate before it even truly begins.

 

This was the exact moment when the forces of the gods struck, starting with Raguel (archangelical embodiment of the Christian God’s Wrath) shooting his own beam to match the Anti-God’s blast. But it was not Raguel alone that faced the Anti-God. Raguel was being boosted by the combined forces of Lords of Order and Chaos (and Balance, and Anti-Balance), the heads of all the mythological pantheons (Zeus/Jupiter, Odin, Baal/Bel, Amun-Ra, etc), the five main Wisdom Kings, the combined forces of Mirgard, and the Personifications and other Abstract Gods. The beam struggle got so intense, that bolts of electricity started to spring out from the place where the two energy beams clashed. Capeman and many other superheroes only managed to stay conscious just long enough to see a great white light emerge, and…

 

…it seemed that everything was over, and the horror had ended for Capeman. That was, until he realized that he was not back in his home, but lying on a reddish rock, with the monstrous Anti-God From Beyond in full view, and Doctor Death on the Anti-God’s giant shoulder. Capeman, and all of the other heroes, had ended up in a new version of the World From Outside, one sitting right next to the newly minted universe. The Anti-God’s power, while much weaker than before, was still more than enough to destroy that lone universe.

 

But not if Capeman and the others could help it. Capeman – both his Golden Age and Silver/Bronze Age versions – led the charge against the Anti-God From Outside. Because the Anti-God had killed Capegirl with his destructive wave, Silver/Bronze Age Capeman was especially ready to kill him. But the battle was extremely hard fought, and many more heroes died in the wake of it. The Anti-God was eventually knocked out when the two (extremely bloodied and bruised) Capemen slammed entire planets into it.

 

But only for a brief time.

 

The Anti-God, now really mad, started to take power from the stars and galaxies of the World From Outside, as well as all the Engines of Destruction that came into being with the new Outside World, and sprang back into action, good as new. Or so he thought, as he started to feel sick. It was then he realized that the magicians had poisoned the shadow demons, in order to weaken him as he absorbed them. In retaliation, he shot beams of raw destructive energy at the magicians, which killed many of them. The Anti-God then noticed that he suddenly getting even weaker, and realized that it was Doctor Death absorbing his energy. Whether it was because of a change of heart or because he wanted to ultimately come up “on top” after all of this, Doctor Death decided to betray the Anti-God From Outside and help the heroes instead.

 

This tied into the ultimate plan of the heroes. In a last-ditch effort, Capeman and the rest of the superheroes shot full-power energy blasts at the Anti-God, giving it more than their all. Combined with bolts of divine retribution from the Mirgardians and the other gods, the effect – ever so more than the sum of its parts – was total devastation, sending the Anti-God From Outside careening into one of the black suns of his realm. The Outside Realm started to crumble, and the remaining magicians fashioned together a portal to the new universe standing right next to it.

 

Unfortunately, just as the Capemen were about to leave, the raging demonic spirit of the Anti-God, in the form of a fireball, charged towards them in order to take them to annihilation with him, Golden Age Capeman, having had absolutely enough up this, threw Silver/Bronze Age Capeman through the portal, and used the last of his strength to totally obliterate the spirit of the Anti-God From Outside with a punch, felling the monster for good.

 

Golden Age Capeman was suddenly whisked away by some flaming tornado coming out of nowhere, as a voice, just like the one that gave him his powers in the first place, told him that he is “blessed among men and gods” and that “it is time to claim the rest” he has earned. The flaming tornado carried him to some realm beyond either the Outside World or the new universe, as the World From Outside itself crumbled back into the nothingness from which it came.

 

Many lived, many died, but nothing would ever be the same again. And I can finally stop writing about this event.

 

And so, after the trauma of the Catastrophe, AAC’s history was essentially reset. The histories of the ten remaining universes were merged into one universe, one timeline, one world, one reality – but with many changes, of course. Capeman’s history was entirely retooled, and Capeman himself was reinvented as essentially just being “Arachno-Dude but with a slightly more versatile powerset”. While he would still get magic meteor powers in a farm, it would yet again be at age 18. Everything else was changed. There would be no Capeboy (obviously), no Capegirl, no Fido the super-dog, none of the lore that Capeman had gathered around himself for the better part of four decades. Capeman would move to New York (“metropolises are natural centers of crime, which I’ll fight daily”) to become a reporter for the Daily News.

 

As if in direct backlash to the overt insanity of the Silver Age, Capeman’s power list and power level were strictly and clearly delineated. Capeman could still fly (of course), and still had his super senses (including super hearing, super smell, super taste, x-ray vision, microscopic vision, and telescopic vision), but his strength was tampered down to the point where he struggled to move mountains, his speed was reduced to being “just under lightspeed”, a 100-megaton nuclear bomb broached the peak of his durability. His psychic powers were reduced to a vague “extrasensory perception” that only activated rarely (and plot-conveniently). His energy manipulation skills were reduced down to heat vision, energy blasts, and throwing fireballs/thunderbolts. He no longer had access to the Generic Cosmic Force either. Beyond what had been laid out for him, Capeman had no other powers.

 

At least, that was it was officially. There was still the odd planet-moving feat, Capeman was still able to fight beings like Darkron and Voidkon (who were not affected by the Multiversal Catastrophe), and Capeman once absorbed electricity to amp up the power of his punch. But generally speaking, Capeman’s power level followed these strict guidelines.

 

Capeman was also supposed to have “tactile telekinesis” that explained why he could fly (because that needed to be explained, apparently), and was also supposed to be a “limit” to Capeman’s strength by nullifying the mass/weight of anything he’s holding/lifting as long as he’s flying (“he wasn’t really lifting it, actually”). This was quietly forgotten once someone told an editor that this logically meant that Capeman could literally lift anything whatsoever so long as he was flying.

 

The Iron Age

 

The 90s:

 

At the start of the 90s, a man known as Grant Alan Neil-Watts was hired to write a fresh line of Capeman comics. A British man (of mixed Scottish and Welsh origin), Neil-Watts was, put bluntly, borderline schizophrenic. But he was a celebrated author in his own country, so AAC figured that he was a good enough fit for Capeman comics.

 

As he was being hired, Neil-Watts was told by an editor that, in order to write “proper” Capeman stories, he was to follow the guidelines set down in the late 80s. This proved to be a big mistake for the editor, as Grant Alan Neil-Watts, in sheer spite of being told how to write “proper” Capeman stories, instead went balls to the wall with how Capeman would be portrayed, how his power would be depicted, and what stature he would have in the general setting for as long as he remained writer of Capeman.

 

John James Johnson was suddenly able to access the Generic Cosmic Force again (because he meditated again), but that was only the tip of the iceberg. After an accident involving a “quantum nuclear reactor”, a bolt of lightning, and some occult magic (it was a long story), Capeman was transformed into a “quantum energy being”, whose essence was one with the “Great Quantum Field”, and that’s when things really started to kick off. Capeman now had godlike control over matter, energy, space, time, and fundamental cosmological forces (like the four fundamental forces of his own universe). His old psionic powers all came back in spades – better than ever, even – and it seemed that there was nothing he couldn’t do with vibrations, whether it was teleporting to different dimensions, generating planar shockwaves that moved through outer space and caused whole planets to crumble into dust, or making a star’s atoms take the same space as another star’s atoms (causing both to explode).

 

Instead of mad scientists or time traveling serial killers (he sent a “small” avatar on Earth to deal with those), Capeman now moved on up to demon gods and “lords of darkness”. For example, there was one time when the people of Neorxnawang called upon Capeman to help them fight off a world-eating monster known as Kadakala. Alongside their greatest champion, Donorion, Capeman was able to fight off the beast and even destroy him, killing him by singing at a particular vibrational frequency that counteracted Kadakala’s heart in such a way as that it caused him to explode. When asked how this worked by Donorion, Capeman responded “everything is vibrations, and all vibrations have counter-vibrations. I can sense something’s vibrations, so I can also sense its counter-vibrations.”

 

During this time, Capeman would often have visually psychedelic adventures, as he traveled through various realms that Grant Alan Neil-Watts tried really hard to pretend weren’t multiversal in nature (as the top editors were big on not bringing the multiverse back at the time), like the countless “levels” of the “infinite fractal universe”, or the “many worlds” (read: timelines) of the “universal wave formulation” (there was even one “world” in which the Anti-God From Outside won, if you could believe it), or the “imaginal realm” where “every thought, dream, fantasy, or bit of imagination becomes a new reality”. Speaking of the “imaginal realm”, some eldritch abomination known as the “Un-Imaginator” (embodiment of uncreativity and creative entropy) sprang out from there, after eating enough worlds from the imaginal realm to become strong. As the “Un-Imaginator” was a threat to all of creation, Capeman was sent in to deal with him, defeating the monster by tapping into the raw power of imagination itself.

 

There was also that time where Capeman and the other superheroes (and a whole army of cosmic gods) faced off against Deathlord, who had acquired the seven Cosmic Gems and therefore achieved virtually omnipotent power across the entire “infinite fractal universe”. Capeman actually convinced Deathlord that he wasn’t worthy of such a power, and Deathlord – with his mind peering into every tangible and intangible corner of the universe – willingly gave it up. Deathlord was sentenced and executed by the gods themselves soon after.

 

Notably, Capeman finally married Gemstone during this time period, much to the eternal chagrin of Kaliko the Super-Witch. Speaking of Kaliko, she was redesigned again to look more like Sara Bellum from the Powerpuff Girls cartoon.

 

The 2000s:

 

Capeman got a new writer in the 2000s, and things were ever-so-slightly toned down from the 90s. Slightly. Capeman started off with a bang, using his willpower to topple the reign of Lord Evil Clown over the universe (long story, involving Evil Clown stealing Kaliko’s power), then commanding an army of heroes to defeat the armies of Entropus, embodiment of entropy (longer story), and then going to “Supernal Court” with Raguel as his lawyer (even longer story).

 

After all that, there was a civil war between heroes, as a combination of one of them failing to save some people in a supervillain’s terrorist strike, and the hysterical sensational propaganda about it from corporate mainstream news media led to the Superhero Registration and Tracking Act, where the government would register the real, secret identities of all heroes working in the United States of America, as well as use all methods of technology to perpetually track them wherever they go. Of course, those secret identities would be locked in government vaults, and the tracking done in extremely secure locations, both with all the carefulness and attention to detail an American bureaucrat can provide (i.e. very little). Noting a chance to seize power over what was previously considered a “wild card” variable, other countries in the West, the East, and the “Global South” joined in the superhero-registration legislation trend as well.

 

Quickly realizing the otherwise fundamentally unenforceable nature of this program (“if even one person like Capeman says ‘no’, it’s over”), the governments of the worlds brought in many top scientists (well, those who were willing), as well as those superheroes willing to collaborate with them, to build the “Silent Sentinels”, androids built in the form of (attractive) humans, each with their own unique set of powers. The collaborating superheroes and the Silent Sentinels would work together to apprehend and jail all those superheroes who resisted registration and tracking (deemed “dangers” by the governments of the world). One of the technology-based supervillains of the world, Cyborg-22, hacked into these Silent Sentinels and caused them to go haywire across the world, forcing the “dangers” to band together and destroy them.

 

The Superhero Registration and Tracking Act and its counterparts throughout the world were quietly scrapped. The superheroes who sided with the governments during that debacle were derisively deemed “government flunkies”, with their reputations tarnished in the aftermath. As they should be.

 

There was also the return of the multiverse proper. One would have thought this would have occurred due to some grand cosmic event or catastrophe, but no. What happened is that Kaliko wanted the multiverse to come back, but the other denizens of her higher-order realm didn’t agree at the first. After some debate, Kaliko convinced the residents of the world of Abracadabra to restore the multiverse in a “limited” capacity. They snapped their fingers and the multiverse came back, it would be a “finite” one, composed of 108 universes.

 

This new multiverse was then threatened by Red Sorceress going crazy over the loss of her two children in a sudden supervillain terrorist attack, and tearing about the fabric of reality in an attempt to revive them. Capeman and other “cosmic” superheroes managed to apprehend and calm her down, and things were restored to normal. Funnily enough, Red Sorceress’s tamperings with reality caused the 108 universes to become 109 universes in a “local multiverse”, with the “greater multiverse”, of course, containing infinite universes. Incidentally, Capeman got some of his Silver/Bronze Age history back through all of this.

 

There was also the time when Deathlord obtained the “Core of the Infinite” or the “Stellar Regulator” or something stupid like that, which allowed him to absorb nearly all the gods and cosmic entities of the multiverse. Capeman and the other cosmic heroes managed to depower him by using the combined force of their “counter vibrations” to “unabsorb” all the cosmic entities Deathlord had within him.

 

Some time after that, the multiverse yet again underwent cosmic catastrophe, when a “war in heaven” between the Mageddonians (led by Darkron and Voidkon) and the Neorxnawangians (led by Allfather and Donorian) led to the dying bodies of Darkron and Voidkon falling into the “local multiverse”. Since the Mirgardians were actually Platonic forms residing in a Platonic realm, that generally used “emanations” and “avatars” to communicate with “lower beings”, their falling “into” the local multiverse caused a “twin singularity” to emerge that began to consume the entire superstructure, up to an including the infinite “greater multiverse”. In other words, the sheer force of being the brothers possessed was enough to cause the multiverse to start breaking down. They had also managed to finalize a math equation that gave one complete control of reality if solved, so there was also that.

 

Long story short, Capeman erased Darkron and Voidkon from existence by singing their respective “counter-vibrations”, and also defeated. Capeman then got on a cosmic super-spaceship to a realm existing at the very boundary of existence (“Creation”) and nonexistence (“the Ultimate Void”; it’s a long story), went into a transcendent “First Sentinel” mech with Evil Capeman, Quantum God Capeman, Headman Wonder, and National Bolshevik Capeman (longer story), and fought off the even greater threat of the “Anti-All”, the metafictional embodiment of the dissolution and forgetting of stories with the passage of (real world) time. The First Sentinel mech defeated the “prime” Anti-All, but a lower-level piece of the beast remained, drained the life/power/essence/“meaning” of Raguel, Michael, Gabriel, the other archangels, and all the other cosmic gods and abstract deities of the multiverse. To defeat this remaining threat, Capeman first prayed to God, then got the help of the Capemen of the (Local) Multiverse, the Space Cops, the Time Cops, and Joshua David Stoneman (direct descendant of Jesus Christ from another universe; very long story), and with their aid, he completely destroyed this remnant of Anti-All.

 

God did the rest, restoring everything back to normal. Except Darkron and Voidkon. They remained erased from existence. Capeman’s entire Silver/Bronze Age history (and powers used) were restored to him in full due to this event, as was also true for many other superheroes introduced before the old 1986 “Multiversal Catastrophe”.

 

Did I tell you that this whole shebang was also written by Grant Alan Neil-Watts? I thought I should mention that.

 

So, anyway, this “Ultimate Multiversal Catastrophe” was resolved, and everything went back to normal.

 

The Modern Age

 

Wait wait wait, the 2010’s are the modern age…oh god…I have grown old…–Otto

 

The 2010s:

 

Because the writing staff of AAC comics had built up quite a number of hacks, and because AAC didn’t know what to do with its setting after the “Ultimate Multiversal Catastrophe” ended, they decided to do another retooling/reboot/reset/whatever.

 

Enter “Time Ignition”, and the “Outside War”. Time Ignition was basically a time travel war between Speedster and his archnemesis Evil Speedster that, through some convoluted quantum bullshit, ended up “reinventing” the history of the entire multiverse (“local”, “greater”, and even many higher-order and abstract realms). Among those who had their history reinvented was Capeman, who was made younger and “fresher”, and a novice again. His costume and mannerisms would also be “modernized”: there would be lines around his costume in certain areas, and he would use quips like Arachno-Dude more. While his powers were drastically weakened from before (despite largely retaining the same ones from the 90s onwards), this Capeman did get a new power though: the ability to manipulate his “status”, his own current of state of being. This might seem like a weird “widget” power at first, but in the right hands, and with the right knowledge and skill, this becomes extremely powerful, such as when Capeman was struggling to move a planet-sized killing machine into the sun. He simply altered the “status” of his strength level, and voila: he was able to move the machine with ease.

 

This new iteration of Capeman – derisively referred to as “Capebro” by many Capeman fans – didn’t take. Many other things about the post-Time Ignition AAC world didn’t take either. This leads us to “Outside War”. The “Outside War” involved the race of “Outsiders” (the same kind as the Anti-God From Outside himself) not liking the multiverse, so they invaded it in an attempt to destroy it. Despite each one being described as being equal in power to the original Anti-God From Outside, they (rather conveniently) destroyed universes one-by-one instead of in a fell swoop like the first did. This gave the heroes of the multiverse and the gods plenty of time to devise a counterattack, and the Outsiders were driven out of the multiverse.

 

The mucking about of reality due to the Outsiders led to the “Rebirth of Capeman” special, a long story involving post-Time Ignition “Capebro”, pre-Time Ignition Capeman, their respective versions of Gemstone (Princess of Magicland), and a very jealous Kaliko the All-Powerful Super-Witch. To put the long story short, Kaliko was convinced to stop fucking with Capeman’s relationship with Gemstone, and two Capemen were merged together into one being, with their histories merged as well. This was also when the pre-Time Ignition Capeman’s son – Jacob James Johnson – was introduced. He’s called “Capeboy”, in reference to his father’s old superhero name.

 

There was some event where Capeman had to convinced a newly souped-up Atomic Man not to destroy the multiverse because the multiverse has things (such as life) that indeed mattered. This was such an earth-shattering revelation to this new Atomic Man that he blasted off into his own personal dimension and started to create life of his own.

 

There was also some event where the Cowlman Who Tries Too Hard (a “Super Dark Evil Edgelord Tryhard Cowlman”, as one writer’s note put it) comes out of the Bad-Ending-Verse and started fucking everything up. He then managed to kill Atomic Man, absorb his essence, and use it to destroy the multiverse himself. It all ended with Gemstone fusing with some “divine” magic metal and punching Tryhard Cowlman into a Magic Death Sun. It was all so very stupid, and the “finer details” of the event were basically retconned out of continuity the moment it ended.

 

The 2020s (Present Day):

 

It seems that AAC really has run out of ideas. Nowadays, ever other week seems to introduce some new “nothing will ever be the same again” cosmic event, some new multiversal catastrophe, some new world-shaking cataclysm, some new earth-shattering deluge. It’s all a mess, and all so tiresome, but it will all continue until the arrival of a writer who’s not a complete hack, and an editor who’s not a complete moron. Until that hallowed day comes, John James Johnson will keep trudging along, trudging along.

 

(Finally, I can stop writing this backstory shit. I spent way too long on it as is.)

 

(Also, for the purposes of categorizing feats, we are only going to use the “mainstream” Capeman from the 1950s onward, as the Golden Age version of the character is technically a different being altogether.)

 

ATTACK POWER FEATS:

 

In the 50s, Capeman threw a fireball/thunderbolt combo so powerful that it was described as being able to “sunder apart a galaxy”, which destroyed one of Beyond-Man’s “super fighting robots” that previously matched him in combat.

 

In the 50s, Capeman threw a punch in outer space so hard that it created “spatial distortion waves” that caused an entire planetary system to explode. This planetary system was being used as a base for giant superweapon built by the alien conquering race of Oberinians, and was also lifeless, so don’t feel too bad for it.

 

In the 60s, Capeman fought the brothers Darkron and Voidkon to a standstill, in a battle that destroyed several (conveniently lifeless) planetary and star systems and “shook the entire universe down to its core”. Alien energy detectors as far as “centillions of light-years” away felt the shockwaves of their clash (which even rocked their whole planets that far away), so this clearly wasn’t just hyperbole.

 

In the 60s, Capeman launched a thunderbolt so powerful that it destroyed “Dimension Z”, a space large enough to have contained “many different universes, each one as infinite as the other”. Dimension Z was being used by Zimzam the Evil Wizard in an attempt to telekinetically collide it Capeman’s home universe at such speed that it would cause both to explode. Zimzam wanted to do this because he thought the spectacle would be amusing. Capeman very much disagreed, and he also beat up Zimzam for it in the interdimensional space they were currently in.

 

In the 70s, Capeman tore through a “transdimensional spaceship” that was previously shown to have easily breezed through a series of Big Bangs and Big Crunches with not a single hint of damage. He tore through it because he got word from one of the mystical superheroes that the shapeship carried the “Power Pyramid” (yet another object of cosmic power), and was being driven by one of Deathlords flunkies to the villain himself.

 

In the 70s, Capeman used the Generic Cosmic Force to generate a “massive Big Bang” that “expanded to “100 centillion light-years in a nanosecond”. It was to create a new universe for a group of “cosmic refugees” who narrowly escaped their own universe being destroyed in a “cosmic holocaust”.

 

In the (early) 80s, Capeman, used the Generic Cosmic Force to create a a “astronomical hurricane” that  sucked it and flung away a galaxy-sized “mega-meteor”. The mega-meteor itself was being used by the evil alien conqueror Gorzar to destroy the Milky Way Galaxy and thereby (hopefull) kill all its heroes. It didn’t work, and Gorzar was beaten up for it.

 

In the (late) 80s, Capeman used his heat vision to reinvigorate a dying star. It was to help the people of the Interstellar Republic of Kwee, for it was the star of their original home planet, and the supposed home of their universal supreme deity in their “old religion”. Once Capeman revived the star, he heard a ethereal voice from nowhere tell him “thank you”. The ethereal voice was small, yet it boomed far above all the cheers and adulations of the Kwee crowds that Capeman hear all across the Kwee Republic.

 

In the 90s, Capeman once faced off against Asamath the Living Universe. Asamath had previously consumed 10 billion other universes to grow stronger. Capeman zapped him with a “quantum thunderbolt” that split Asamath into 10 billion and one universes, while also making Asamath unconscious.

 

In the 90s, Capeman defeated Saikoros the Raging Chaos Lord by telekinetically slamming Saikoros’ personal dimension (“an expanse duodecillions of light years in extent”) into the (equally large) dimension of another evil Chaos Lord, known as Zambam. Capeman was completely unharmed by this, despite both he and Saikoros being inside the latter’s dimension at the time – although both Saikoros and Zambam were badly damaged by the attack.

 

In the 2000s, Capeman punched through Entropus’ armor, Entropus’ armor being able to tank the “entire universe” exploding/collapsing/ripping apart/etc. “The Universe”, in the context of the Entropus event, was described as having infinite timelines, and “33-1/4th spatial dimensions, three temporal dimensions”.

 

In the 2000s, Capeman would got into a beam struggle with “Reality Core”/“Core of the Infinite” / “Stellar Regulator” Deathlord (after Deathlord absorbed nearly all the cosmic entities of the multiverse, mind you) in order to prevent the souped-up Deathlord from killing Capeman’s allies with an energy beam. It took “all that I had, and more” for Capeman (who was using his eye lasers), but he did manage to match Deathlord’s power long enough for one of the mystic heroes to try to pull his patron god out of Deathlord.

 

In the 2010s, during the “Rebirth of Capeman” event, Capeman smashed apart the entire multiverse that Kaliko made for her latest “game” with a single blow. The “Kaliko-verse”, of course, contained an infinite number of universes and planes of existence.

 

In the 2010s, Capeman in a state of intense fury, nearly beat up the Cowlman Who Tries Too Hard to death. This was after this version of Cowlman absorbed the power of Atomic Man, mind you. Capeman was stopped by Gemstone, because she wanted to be the one to take out Tryhard Cowlman instead.

 

In the 2020s/current era, Capeman once punched the “super-star” Obelon into pieces. The star itself was bigger than most galaxies, and was actually a humongous death machine designed for the sole purpose of destroying the universe.

 

STRENGTH FEATS:

 

In the 50s, Capeman once lifted the “Glovus Rock” in a test of strength, a magic stone that was described as having “mass equal to that of an entire galaxy”.

 

In the 50s, Capeman pulled an entire planetary system from one end of the galaxy to the other, save their dying sun. With incredible speed and swiftness, Capeman then put the planetary system in the orbit of a new, young, lively star.

 

In the 60s, Capeman grabbed a “supermassive star” that was “larger than most solar systems”, and flung it out of the galaxy. It was about to explode because the alien warlord Zadulpak did some funky sci-fi bullshit to it, with enough force to wipe out 1/4th of said galaxy.

 

In the 60s, Capeman lifted a “bad vibration generating construct” made on the moon (it made people sick by emitting certain vibrational frequencies, you see) that was made out of a “super-dense neutronium”, such that even an amount of this material the size of a sugar cube would weigh just as much as “all the world’s oceans put together”. The “bad vibration generating construct” was 100 kilometers tall, 10 kilometers wide, and aside for a thin hollow “core” where the “bad vibration generators” lay, the machine was almost entirely solid neutronium.

 

As an aside, Capeman overloaded and caused the machine to short out by countering its vibrations by singing at it with his own vibrations.

 

In the 70s, Capeman entered a supermassive black hole eating contest, where he would devour hundreds of supermassive black holes, from their event horizons to their gravitational singularities. He found them tasty.

 

In the 70s, Capeman helped the alien superhero Daxonite lift a car for a show of strength. A car made entirely of an “ultra-dense hypertronium”, which was even denser than the “super-dense neutronium” of the 60s. A sugar cube’s worth of “hypertronium” would have the weight of “10 Jupiter-sized planets”.

 

In the (early) 80s, Capeman managed to bend the bars of a jail cell made of “ulcradanium”, a metal famous throughout the galaxy for it’s strength and toughness, such that a hypernova would not even phase it. Why he was in that jail cell to begin with is a long story.

 

In the (late) 80s, Capeman managed to move an entire planet through a hyperdrive warp space. He was flying when he did so, so one could theoretically handwave it as “tactile telekinesis” or somesuch nonsense. It wouldn’t work, but they could try.

 

In the 90s, Capeman held in the energies of an exploding universe in his hands as he waited for the universe’s gods to come in and fix it. They were very thankful to him for that.

 

In the 90s, Capeman matched Hercules, the God of Strength, in an arm wrestling contest on Mount Olympus (imagined as a higher-order realm connected to the ordinary mountain in Greece). Hercules, for his part, was described as having “strength illimitable” and able to “move entirely realities with his bare hands”.

 

In the 2000s, Capeman once dealt with “Goopagak” a monster made by Kaliko out of some “reality-bending material” that automatically adapts and becomes just stronger than whatever is trying to harm or destroy it at the moment. Capeman beat Goopagak by forming the creature’s mass into a ball (it took some doing, but he managed) and throwing the beast into a black hole that Capeman also created.

 

In the 2000s, Capeman went to a dying universe undergoing a Big Crunch, and physically grabbed the “universal singularity” it was all going into, so he could physically “unfold” it (with his bare hands, mind you) and cause the Big Crunch to reverse into a Big Bang. And he did just that.

 

In the 2010s, Capeman wrestled a “small titan” made up of “star-stuff”, who’s little toe weighed as much as “10 galaxies stacked together”. Of course, he beat the small titan in wrestling.

 

In the 2010s, Capeman lifted the “Miracle Box”, which contained an entire multiverse inside of itself.

 

In the 2020s/current era, Capeman pull a newborn living star calling itself “Lumar” to a planetary system whose own sun recently died out. With Lumar now present, the peoples of this planetary system quickly became eternally grateful to Capeman for saving them.

 

SPEED FEATS:

 

In the 50s, Capeman, just as a gangster’s bullet was about to hit some random girl, moved at such speed that he fixed a dam, stopped a bank robbery, stopped a train from accidentally hitting a car, stopped a child from accidentally falling off the railways of a building, and managed to catch that gangster’s bullet and throw it back right at that gangster, all within one nanosecond too.

 

In the 50s, Capeman once time-traveled to the Big Bang just to get a good-enough light for his “Makadaks”, the best pack of cigarettes in the galaxy, albeit infamously hard to light. Makadaks are said to be able to soothe the mind, extend life, cure diseases and cancers (of any kind or variety), and make one “expansively mentally clear”. Later Capeman stories will actually bear these out to be true.

 

In the 60s, Capeman entered into a race with Speedster, where they ended up traversing “every corner of the universe”, including “never-before seen galaxies”, “previously unseen nebulae”, “astral realms”, “higher dimensions of space-time”, “the lands of imagination”, “the realm of chance and fate”, “the universal patterns”, and even “the world soul, where the spirits of great heroes lay”.

 

This all took place in a “quadrillionth of a quadrillionth of a second”, by the way.

 

In the 60s, Capeman stopped an Indian from being eaten by a tiger, but it wasn’t just any tiger, it was a “magical white tiger” made by an “Asura King” to be his pet. It could also move at speeds “far beyond human comprehension”, and was said to be able to “cross the entire expanse of the universe in the blink of an eye”. Capeman would quickly tame this mystical beast, and use it to cross dimensions into this Asura King’s realm “in a split-second”. The Asura King, named “Maharahu”, didn’t like the fact that Capeman was riding his white tiger, and so challenged Capeman to a fight. Capeman obliged, moving at speeds “faster than even the white tiger could ever hope to achieve”, and knocked Maharahu out in one punch.

 

In the 70s, Capeman was forced to deal with an energy beam spam from Beyond-Man “Spaceship of the Beyond”. The beams themselves were “Theta Beams” that instantly disintegrated matter on the quantum level, could “traverse the entire solar system in a single second”, and three trillion of them were being shot every second by the spaceship’s “energetic machine gun”. Capeman, not wanting anything on Earth to get even accidentally damaged by all this, formed an energy shield and deflected every single Theta Beam shot.

 

In the 70s, Capeman dodged an explosion. As in, he didn’t fly away from it, but stood mostly within that same general area, whilst evading every wave and particle of the blast.

 

In the (early) 80s, Capeman traveled all across his universe’s space and time in an effort to stop Donald Drake from killing various important historical figures across the universe in an attempt to “collapse the timestream”, managing to stop Donald Drake’s assassination attempts at each and every turn.

 

In the (late) 80s, Capeman just barely managed to weave through several matter-disintegrating laser bolts from Beyond-Man’s gun. Beyond-Man had previously gloated at how the gun’s “rounds” move at “lightspeed”, so there’s credence to considering this a light-dodging feat.

 

In the 90s, Capeman, moving at an “extreme hyper-speed”, managed to search the entire universe in the space of a single unit of Planck time, looking for the source of a planet-wrecking disturbance in reality that seemed to come “out of nowhere, and yet everywhere at the same time”. Realizing that disturbance had its source in a higher realm, Capeman then simply flew to that realm and discovered the culprit: Kansanak, one of Kaliko’s kind.

 

In the 90s, Capeman swiftly traveled through the “many worlds” of the “universal wave formulation” to reach the “shore of existence” at the “edge of reality”. He was there to pick up one of the wish-granting gemstones that naturally grow there, as a gift for the magical superheroine Gemstone.

 

In the 2000s, Capeman fought “He Who Devours Gods” (a cosmic supervillain that eats gods for power), the two duking it out at such speeds that it took them all across the universe “in a matter of moments”, with time basically being frozen relative to them.

 

In the 2000s, Capeman dodged several “Zowd Rays” that hit from “multiple dimensions at once” and game from a “cross-galactic sniper” who was sitting 15 galaxies away. Each Zowd Ray crossed this enormous distance “in less than the blink of an eye”.

 

In the 2010s, Capeman quickly flew out of the “regular” multiverse and towards the “secret meta-spatial realm” where Atomic Man was distorting reality from.

 

In the 2010s, Capeman traveled through several higher dimensions “in an instant” just to be able to punch the so-called “World Generator” in the face. It felt nice. The World Generator was also planning to destroy Capeman’s home universe and replace it with a better one, so there was that too.

 

In the 2020s/current era, Capeman was forced to dodge energy blasts from Gemstone, alongside many other “cosmic” and “mystical” heroes simultaneously. They were being mind-controlled by a sentient cosmic force of evil known as the “Head-Force of the Apocalypse”.

 

DURABILITY FEATS:

 

In the 50s, Capeman tanked a shot from a “magnetic annihilator gun”, that uses the “power of magnetism” to hit with the force of “an entire galaxy exploding all at once”.

 

In the 50s, Capeman endured an energy blast from Mr. Bite the Omnipotent Ultra-Termite’s antennae when he went to stop the super-bug from eating his universe (stars, spacetime, and all). Speaking of universes, the energy blast itself was said to have “the power of 200 universes”.

 

In the 60s, Capeman survived a blast from the “Atomic Man” as they fought in space, the blast itself having had enough power to “decimate the entire expanse of space and time” and “set the galaxy ablaze, even the universe asunder”.

 

In the 60s, Capeman was teleported by the evil Egyptian god Seth into a “realm of crushing miasma” powerful enough to reduce entire stars to ash. Capeman withstood the miasma-realms effects with east, and swiftly reentered the universe proper to deal a “walloping blow” to Seth. Seth had several teeth knocked out by that hit, and responded by hitting Capeman with a blast that “throttled heaven and earth”, causing “distant stars to erupt in explosion, galaxies to shatter in the heat of such power”, and hitting Capeman “on all planes of existence at once”. Capeman, of course, tanked this energy blast easily too.

 

In the 70s, Capeman once protected the world from a “solar-system annihilating ultra-nuclear hyper-bomb”, by wrapping the bomb tightly in his cape, with Capeman himself inside for good measure. The bomb went off, but neither the cape nor Capeman himself were harmed by either the blast or aftermath of its “ultra-corrosive radiation”. Capeman, not wanting the radiation to leak out and harm anyone, breathed it all in himself, and his “ultra-metabolism” did the rest.

 

In the 70s, Capeman survived the evil sorcerer Kamzam blowing up his own personal “magic dimension” whilst both were still inside. The dimension itself was filled with stars, planets, and “innumerable nebulae”. Kamzam (having covered himself in a forcefield beforehand) expected this attack to kill Capeman, and was surprised when it didn’t work.

 

In the (early) 80s, Capeman flew directly into another universe’s Big Crunch to get a small sample of “cosmicium”, a material that is only generated by “big cosmic events”. Of course, he was completely unaffected by the Big Crunch whatsoever.

 

In the (late) 80s, Capeman once survived a matter-disintegration beam. He came out hurt, but still very much not disintegrated.

 

In the 90s, Capeman survived being cut by the Un-Imaginator’s claws, when even its slightest touch can “unmake entire levels of this infinite fractal we call the universe, with their spacescapes and mindscapes and dreamscapes and soulscapes” from existence.

 

In the 90s, Capeman survived a direct hit from Kadakala’s third eye. The flames from Kadakala’s third eye were said by the narrator to be capable of “setting the whole of existence ablaze”.

 

In the 2000s, Capeman survived a blast from Entropus, capable of such things as “collapsing matter”, “nullifying energy”, “reducing whole galaxies to nothing but quanta”, and even blowing up the entire universe.

 

In the 2000s, Capeman easily tanked a “solarinite bomb” explosion that utterly annihilated the entire (alternative) universe he was currently in. By “utterly annihilated”, the comic’s narrator explains that the universe completely ceased to exist in its entirety, with not even a particle or piece of spacetime left.

 

In the 2010s, Capeman survived an energy blast from a “particularly strong Outsider”, which was powerful enough to “take out 1000 universes at once”.

 

In the 2010s, Capeman survived a blast of “dark energy” from Tryhard Cowlman (after this Cowlman absorbed Atomic Man’s power, of course) which was powerful enough to “shake the entire multiverse”.

 

In the 2020s/current era, Capeman, endured a beam of “concentrated anti-chronal energy” of enough power to “rip apart thousands of timelines”.

 

MISCELLANEOUS FEATS (INCLUDING FEATS OF INTELLIGENCE, COMBAT PROWESS/SKILL/EXPERIENCE, ESOTERICISM/“HAX” RESISTANCE, RANGE, STAMINA, USAGE OF HIS OWN ESOTERICISMS/“HAXES”, USAGE OF VARIOUS GENERAL “UTILITY” POWERS, GENERAL WEIRD STUFF, ETC.):

 

In the 50s, Capeman built a perfect replica of Beyond-Man’s “super fighting robot” despite having only ever seen it once, with the only change that it would fight for good now. In that same story, he blew out a star that Beyond-Man had weaponized in an attempt to destroy him. The feat was described as him “defying the laws of thermodynamics” and “negating matter and energy with just his breath”.

 

In the 50s, John James Johnson saw that his coworkers were feeling down at a company he was working at, as they all had rough mornings before going to work. John Johnson didn’t like this, so he used his powers to brighten up their “mental weather”, and actually increased productivity in his company by 200%.

 

In the 60s, Capeman, while on Earth, sensed that someone had shot the Emperor of the Kashinga Galaxy (one of his friends), from “trillions of light-years” away.

 

In the 60s, Capeman was magically thrown into a dimension where “cause and effect where out of whack, and the laws of physics were completely defunct” by the evil Chaos Wizard triplets Salzar, Salizar, and Salzizar. Capeman reoriented the dimension’s causality and scientific laws by…singing at a particular vibrational frequency.

 

In the 70s, Capeman, infusing his fist with the Generic Cosmic Force, punched the ground so hard it generated enough force to recreate thousands of timelines that had been destroyed by the Time Master. The ground itself wasn’t hurt, of course, because of “Capeman’s sublime control over the Force Eternal!”

 

In the 70s, the Time Master stopped time against Capeman in order to more easily destroy him, only for the superhero to immediately step forward and punch the Time Master. Capeman had explained that he had done so much time and dimensional travel at that point that he is literally immune to any kind of space-time disruption or distortion, from time manipulation to time paradoxes to spatial cutting waves. “It all bounces off me like rubber”, he said.

 

In the (early) 80s, Capeman, temporarily deprived of his innate abilities, decided to use his Space and Time Cop Power Rings and Psionic Power Bands against the demon lord Nakron, who had used an occult ritual to deprive Capeman of his powers to begin with. Specifically, he used the power rings to give him the exact location and time when Nakron did the ritual, then shot power ring/band blasts backwards in time towards that ritual, interrupting it and retroactively negating its “power nullification” effects on him. He then used the power rings to suck up all the souls that Nakron had collected for this ritual, and then absorbed Nakron’s own essence, disintegrating it into the wider “power field” the rings contained.

 

In the (late) 80s, Capeman got into an encounter with Ajax the Warrior (long story), and was already at a major disadvantage. Capeman nerfed to the point he couldn’t move a mountain on his own at the time, and Ajax was described as being able to “punch apart planets”. In order to not get pasted by this vastly stronger foe, Capeman remembered the training Cowlman gave him in “pressure point combat” (“meridians”, “pressure points”, “bioenergy channels”, etc), and struck Ajax at a point in his neck, putting the strongman to sleep instantly. Ashon the Cosmic Observer, who was watching the fight from afar, commented that even in dire situations, Capeman remains tactful of precisely how much force to apply, and when. To wit, if Capeman was wanting to fight more “lethally”, he would have touched one of Ajax’s pressure points in such a way as to give Ajax sudden heart failure, or destroyed all the blood vessels in his body; either would have instantly killed Ajax.

 

In the 90s, Capeman encountered the evil cosmic god known as “Atadah”, who tried to erase him from existence with a snap of his fingers. Capeman dodged the reality warping attack – it was explained by “hyper-speed” and “multiple time dimensions” – and phased through Atadah’s attempts to manipulate cause-and-effect itself to kill him (“cause: I wave my hands a bit, effect: Capeman dies”). He then absorbed Atadah’s attempts to rearrange metaphysical law in his favor (i.e. by making it “logically impossible” for Capeman to continue existing). Yes, this does mean that Capeman can dodge, phase through, and even absorb abstract and conceptual attacks.

 

In the 90s, Capeman once vibrated at such a frequency that when he touched a “phantom planet” with a particle type “antithetical to common reality”, it was “excised” out of existence. In that same comic issue, he would nullify an energy attack from the Hellbeast Queen (the “hellbeasts” she rules over being Lovecraftian nightmare gods and the like) that could “shatter reality like glass” by vibrating his hand at a certain frequency and slapping it away.

 

In the 2000s, Capeman entered an “ultimate arena”, where he would fight “demon gods of war” for ten thousand years (don’t worry, ten thousand years in the “ultimate arena” is equal to 10 minutes on Earth), each “demon god of war” being ten times stronger, faster, tougher, more skilled in combat, more “esoterically powered”, etc. than the last. By the end of the gauntlet, Capeman would face Ashima (the “Ultimate Demon God of War”), a being who had “billions of powers”, who would kick Capeman all the way to the “Ultimate Void” (“the foundation of being, the source of all dreams and reality”). Capeman would end up (partially) merging with this “Ultimate Void”, and the power he gained from it is what he used to swiftly return to the battlefield and defeat Ashima.

 

In the 2000s, Capeman once tanked the Grim Reaper’s Super Death Ray attack, which causes death to whatever is hit by it (up to an including entire universes). The Personification of Death was genuinely shocked to see Capeman survive such an attack – normally only cosmically important religious figures (i.e. Jesus, Buddha, Krishna, Mani, Zoroaster, etc.) would be able to endure it, especially since it kills not only at the physical level, but the mental, spiritual, and even abstract/informational/conceptual levels.

 

In the 2010s, Capeman, facing the godlike “immortal cultivator” known as “Feng Shi”, used one of the “top ancient Hebrew magic spells” he learned from one of the mystical heroes (Zoltor the Magician) to “forcefully regress” Feng Shi’s power down to when he first started cultivating. He then knocked Feng Shi out by punching him in the face.

 

In the 2010s, Capeman was trapped in his own Prison Dimension (long story). After beating up all the enemies he forcefully sent there (simultaneously, I might add), he then escaped by applying a “precise quantic-scale heat vision output” that “animated the fabric of the dimension” enough to open a portal big enough and long enough for him to swiftly move out of before it closed in mere moments. When Capeman’s superhero allies asked how he escaped the Prison Dimension, he reiterated that “my heat vision is so precise that it can act on the quantum foam level”.

 

In the 2020s/current era, Capeman used the Generic Cosmic Force to flood the mind of Psychoniac (an evil psychic cyborg) with “all the informational content of the entire universe at once”, causing Psychoniac’s brain to overload and explode. Don’t feel too bad for Psychoniac though – he was planning to destroy the planet Earth with a supernova as a “test” for something beforehand.

 

NOTABLE ATTACKS, SKILLS, AND TECHNIQUES:

 

Note: this isn’t a full listing of all of John James Johnson’s attacks, skills, and special techniques, just his most prominent ones. You might think this would be self-evident, but you never know with some people.

 

Elemental Blast: Capeman throws a fireball, thunderbolt, or combination fireball-thunderbolt (“firebolt”) of variable power level. Really doesn’t need to be explained further than that.

 

Freeze Breath/Heat Vision Double Whammy: First, Capeman encases someone in ice with his freeze breath, then he blows them away with heat vision.

 

[Insert Cosmic Force/Energy Here] Blast: John taps into one of the many thousands of (often overlapping) cosmic forces that exist in his universe – all aspects of the Generic Cosmic Force – to form an extremely potent energy blast. If he really wants to pour on the power, he can tap directly into the Generic Cosmic Force itself, in which case it becomes the “Generic Cosmic Force Blast”.

 

“Universe-Destroying Ultra-Atomic Solarinite Nuclear Devastation Bomb”: Used to mock some evil psycho-spiritual energy wielding East Asian magician that kept shouting out overly convoluted attack names nonstop. First, Capeman raises up his hand, forming an exponentially expanding ball of energy that is increasingly similar in appearance to the Sun, then throws it down at whatever is to be destroyed. True to its name, it is capable of destroying entire universes and dimensions, such as that East Asian magician’s personal dimension (he did not like that, no he did not like that one bit).

 

Vibrations: Capeman can do endless magical shit with vibrations, whether through singing, laughing, screams and shouts, or vibrating his body (or parts of it). Aside from all the other stuff he did with vibrations that were mentioned earlier, Capeman once vibrated his hand into a giant space robot’s metal hull, and in mere moments the space robot disintegrated into “quantum particles”.

 

Endless Transformations of Mass-Energy: As stated before, Capeman can “turn any form of matter into any other form of matter, turn any form of matter into any form of energy, turn any form of energy into any other form of energy, and turn any form of energy into any form of matter”. He has used this to turn plants into black holes, stars into books, trees into oceans, and space dust into buildings.

 

Weather Manipulation: As stated before, this involves literally anything that can be put in the vague general semantic field of “weather”, including “space weather”, “mental weather”, “quantum weather”, and “spiritual weather”.

 

Telepathic Will Control: Capeman uses his telepathic powers to control someone’s will. Doesn’t like to use it except when the situation is dire or “serious”, as he generally doesn’t like to tamper with the free will of others.

 

WEAKNESSES:

 

His power rings used to not be able to directly affect anything colored red or green. However, Capeman found innumerable ways around this, and the weakness eventually got “forgotten”/retconned away anyway.

 

The Sagacious Demon King

 

The Sagacious Demon King Bio

 

PROPER NAME: Satō Kintarō  (佐藤 金太郎)

 

TITLES AND ALIASES: The Sagacious Demon King, The Lord of the Lords of the Worlds, The Prince of Pleasure and Power, The Invincible Master Equal To Heaven, The Emperor of Life and Death, Indrajit, Vala-Vritrahan, The Sun of Destruction, The Lord of Love, The God-Killer, The Shining Pole Star Upon Which The Zodiac Revolves, The True Savior, The Ultimate King of Darkness, The Absolute Killer, The Seventh Seal, many others

 

ORIGIN: God Jewel Fist (itself originally appearing in the April 4, 1983 issue of Boys Jump)

 

GENDER: Male

 

AGE: perpetually in his mid-twenties physically, effectively thousands of years old due to immortality

 

CLASSIFICATION: Martial Demon God-King Sage, Harem Lord, Adolescent Fantasy

 

POWERS AND ABILITIES: Super strength, super speed, super durability, super stamina, other superhuman physical characteristics; flight; generic psycho-spiritual energy manipulation (can use for energy blasts [which he can spam and cause to home in on targets], forcefields [that, among other things, render absorption techniques ineffective], strengthening his body, absorbing energy, paralyzing people, suppressing the energy blasts of others, creating giant energy constructs, and many other ways both offensively and defensively); can sense someone else’s generic psycho-spiritual energy (including things like their location, whether they have malicious intent or not, and differences in power levels), and can of course mask/suppress his own generic psycho-spiritual energy to avoid detection; elemental manipulation (both the Wu Xing/Gogyo/Ohaeng [fire, water, earth, wood, metal] and the Godai/Panchabhuta [fire, water, earth, wind, “void”/“sky”/“heaven”/akasha/aether/quintessence]); can “cultivate” generic psycho-spiritual energy for greater strength; lethal levels of skill in pressure points (with which he can cause someone to explode, manipulate their movements, take away their five senses, etc); mastery of martial arts and all sorts of magic; can create afterimages by moving really, really fast; can rapidly increase his power and skill level via combat and training, and grows stronger every time he fights; grows massively stronger upon recovering from a near-death experience; naturally evolves in strength every day to the point of complete outclassing people who would have stomped him just the day before; has a wide variety of transformations; can teleport himself and others across intergalactic and even interdimensional distances (others only if he’s physically touching them beforehand); gets sharp increases in power if becomes intensely enraged; can greatly enhance his capabilities with certain techniques; can generate flashes of light that temporarily blind people; psychic powers such as telepathy (for communication, mind reading [as long as he’s placing his hand on his opponent’s head], and hearing/interrupting telepathic conversations), telekinesis, precognition (although he can’t voluntarily use it, it still tends to activate when it’s most convenient for him), and various “extrasensory perceptions” (such that can sense incoming attacks and dangers without directly seeing them, allowing him to react and/or dodge accordingly); can replicate martial arts moves and psycho-spiritual energy based attacks after only seeing them once (to the point where he can copy an entire martial arts style after only seeing just one move of it); can generate powerful shockwaves that can cancel out energy attacks via shouts, glares, invisible punches, or omnidirectional air explosions emanating from his entire body; can instantly analyze his opponent’s fighting styles, habits, and techniques just from seeing them fight for a few seconds, allowing him to react, predict, and adapt to them accordingly; can restart hearts with psycho-spiritual energy blasts; can create dimensional rifts and even destroy pocket dimensions by screaming; can seal people into objects with magic sealing waves; can block “intangible” energy blasts…somehow; can react instinctively, without need for conscious thought; can create thousands of clones of himself, each one as powerful and “real” as the original; can shapeshift in countless ways, and can turn any one of his hairs into anything he can imagine; can regenerate from the complete destruction of his body (as his disembodied consciousness can easily reform his body); can physically interact with and damage spirits, ghosts, the informational forms of demons, entities devoid of time or space, and formless entities devoid of the conventional markers of existence; can rip out and absorb a person’s soul; can turn targets to dust and negate energy attacks and matter with certain techniques; can summon demons and gods; spacetime manipulation (includes things like spatial cutting, pocket dimension creation, messing with “higher dimensions”, time reversals, time skips, and time stops); “yin-yang” manipulation (“yin-yang” representing “abstract dualities” such as “light and darkness”, “hot and cold”, “creation and destruction”, “heaven and earth”, “holiness and unholiness”, “existence and nonexistence”, “reality and unreality”, “life and death”, “visibility or invisibility”, “sanity and insanity”, “predestination and free will”, “sleeping and waking”, “healthiness and unhealthiness”, “love and hate”, “fear and fearlessness”, “cursing and blessing”, “abstract and concrete”, “remembrance and forgetfulness” and “cause and effect”); can generate explosions simply by pointing; immortality (as long as the “core” of his consciousness isn’t destroyed, he will always live on); can manipulate the “laws” of his current setting, whether they be physical, metaphysical, or “divine” laws; can heal and resurrect others; is immune to time paradoxes and changes in the past, and is in fact his “own personal timeline”, existing on a different system of cause and effect than the rest of the universe, and indeed exists outside and independently of the universe’s “framework” and “reason” (i.e. its laws and concepts, such as “order” and “chaos”) altogether; can manipulate causality, reality, information, probability, and quantum effects; can manipulate matter and the four fundamental forces down to the quantum level; existence erasure; can absorb someone’s essence and abilities; can create “illusions” so real that they’re practically indistinguishable from reality; can create and manipulate extremely virulent diseases, poisons, and acids; weather manipulation; necromancy; vector manipulation; can reflect energy attacks; can “transfer” damage done to him back to his opponent; astral projection; telekinesis; transmutation (usually in the form of transfiguring his foes into various food items with magic beams); can control the primordial chaos from which all of reality is born; has “supernatural, even godlike power of will and will to power”; possesses a “divine aura” that passively “turns the wheel of fate” in his favor and can even “override reality” to ensure his eventual triumph over any challenge that stands in his way; can use “almighty” attacks, capable of bypassing and nullifying all preexisting barriers, reflectors, and resistances, even overriding preexisting resistances to the nullification of resistances, as well as the opponent bending the rules of reality to keep himself from harm; can spiritually possess people; his “core” of his consciousness exists in the abstract plane (meaning it cannot be physically or even psycho-spiritually damaged); has an extremely high pain tolerance, and is basically immune to his own entire powerset

 

STANDARD EQUIPMENT: The Compliant Golden-Hooped Rod (如意金箍棒; Rúyì Jīngū Bàng; a magical staff that is able to expand or contract at the owner’s will, and even make copies of itself), the Somersault Cloud (a solid cloud that can travel 50 kilometers in one second), the Black and White Swords (“the ultimate blades, representing agyo and ungyo, yin and yang”; they damage not just the body, but the mind and soul, being able to kill with just seven hits; the Black Sword in particular is said to be capable of “destroying all creation”, whereas the White Sword is said to be capable of “restoring all creation”), the “Grab Bag of Tricks” (has unlimited storage, and includes an unlimited supply of health potions, elixers, magic items, and the like), the Nine-Toothed Spike-Rake (Simplified Chinese: 九齿钉耙; Traditional Chinese: 九齒釘耙; Jiǔchǐdīngpá; its appearance frightens gods and can “scatter souls” and “send spirits flying”), the Pure Sand (a ball of “living sand” capable of forming into any shape that the user desires, and absorbing souls), the White Dragon Halberd (capable of “cleaving through heaven and earth, space and time”), and the Sanzang Wish-Granting Jewel (三藏如意寶珠; also known as the “God Jewel”; capable of “reordering the very foundations of reality”; originally only be used thrice per year, after which it will be inert until the next year; currently can be used an unlimited number of times at any given time) 

 

The Sagacious Demon King’s Backstory:

 

Part I:

 

Sato Kintaro was merely an ordinary martial artist boy, living in an ordinary martial artist house in a mountainous rural area far from civilization. He spent his days training, fishing, hunting, gathering, and praying to the dead spirit of his dead (foster) grandfather, Master Chang. His dream is to become the Strongest In The World, with the hopes of making his dead (foster) grandfather proud of him even from beyond the grave.

 

Sato Kintaro would continue on this humble life, until he met the goddess Minerva – who was in the area to collect the shard of the Sanzang Wish-Granting Jewel that Sato inherited from Master Chang – and it all spiraled out of control from there. Sato Kintaro was, at first, largely apprehensive of the strange newcomer, especially when she was of a body type Sato never saw before (that of a woman). Kintaro demanded Minerva to explain how she knew about his magical jewel shard, how she knew it was located where he was, and why she wants it so bad. Minerva explained that she knew of what it was from the “cosmic knowledge of the ancients” (cosmic god jewel, many fought for it, it broke into many pieces because of an accident, many fought over the pieces, they spread far and wide, unimaginable power if reassembled, etc, etc, etc), she knew where it was from her “divine senses” (and also her handy-dandy “magic scouter”), and that she wanted to keep the jewel shards “safe from evil”.

 

After a short series of wacky hijinks, Sato Kintaro would eventually end up defeating the wannabe world conqueror Zadoof (he wanted the jewel shards for himself, you see). This would also give off the first signs of Sato Kintaro’s demonic heritage, as he turned into a “Zodiac Kaiju” (a giant chimerical monster that looks like a combination of all Chinese zodiac animals) for the first time upon looking at the full moon from the window of a cell Zadoof trapped him inside.

 

After that, he would train under many different martial arts schools as he prepared to enter the recently upcoming World Martial Arts Tournament he had just then learned about, acquiring countless techniques along the way from both the Turtle and Crane Schools, such as his signature “Turtle School Qigong Wave” and “Bang Beam” attacks, alongside the “Sun Fist” (an attack where one generates a flash of light to temporarily blind the opponent), light telekinesis and telepathy, skills in pressure point attacks, and even hypnosis. His skill with staff-fighting was also improved, which was a boon for Kintaro, who inherited the Compliant Golden-Hooped Rod from Master Chang as well as the wish-granting jewel shard. He also met what would quickly become his new best friend, Alfred Curly, under the roof of the Turtle School dojo (although they were rivals at first).

 

Kintaro, of course, sailed through the World Martial Arts Tournament with flying colors (even beating Alfred, who signed up for this tournament at the same time Kintaro did), until he was shockingly defeated at the finals by a man known as “Bruce Yee” after a long and drawn out battle. Bruce Yee was actually the Turtle Sage in disguise, who wanted to subtly teach Kintaro the importance of humility and non-complacency.

 

Kintaro, after that loss in the tournament, decided to start training this skills by going out adventuring, traveling across the world using his Somersault Cloud (that he also got from Master Chang). During his travels, he accidentally promised to marry a young teenage girl known as Princess Mei-Mei (美梅) of the Ox-Head Mountain (牛頭山). Her father and mother, the Heavenly King and Queen of the Ox-Head Mountain, was very pleased to see such a strong young warrior take to their daughter so much. Kintaro, for his part, didn’t even know what marriage was, and thought it was some kind of food. Please remember this, it will be very important later.

 

While continuing his travels throughout the world, Sato Kintaro came across some armed men terrorizing some villagers. Kintaro didn’t like this, so he killed the armed men. However, one of the armed men managed to escaped, calling Kintaro a “rotten little shit” and saying that he would “regret fucking with the Gate of Dawn”.

 

And thus, Sato Kintaro went on a one-man crusade against the five-million-strong Gate of Dawn terrorist organization, and all it’s psychics, wizards, ninjas, and cyborg terminators. They were also looking for the jewel shards (presumably for some nefarious purpose), so Kintaro beat them to the punch using the handy-dandy “magic scouter” Minerva gave him.

 

Kintaro was temporarily defeated by their top mercenary ninja assassin, Tobi Nagato, only to improve enough to quickly defeat Nagato after climbing up a mountain where a magical talking cat sage lay, and training with it to acquire the Ultra-Divine Miracle Water that is said to increase strength/speed/“destructive force”/“defensive force”/sharpness of senses by “dozens of times” over. After defeating Nagato, Kintaro tore through the rest of the Gate of Dawn’s army, and ultimately ended up facing the Grand Fisher King, who claimed to be the “son of a Grim Reaper” (“shinigami”/ “death god” in the original Japanese), with power over life and death itself. To prove this, the Grand Fisher King shot a “death beam” at Kintaro that would instantly kill him if it hit, or at least the Grand Fisher King claimed. Whether the “death beam” had insta-kill properties would not be proven one way or the other, as Kintaro easily dodged the beam and beat up the Grand Fisher King.

 

Along the way, Sato Kintaro made a new friend: Balan. Balan’s father was killed by Tobi Nagato out of spite, and Kintaro wanted to pay back Balan and his father for sheltering him by bringing Balan’s father back to life. And, with the Sanzang Wish-Granting Jewel now fully reassembled, he did just that. It was right then and there that Minerva showed up again, telling Kintaro that she sensed far greater threats in the future, that it was time for him to “turn into a man instead of a boy”, they needed to keep the jewel in “safe hands”, and that he needed training at the Zodiac Knight Temple to achieve even a hint of his “true potential”.

 

At the three years he spent at the Zodiac Knight Temple, and under the watchful eye of Master Theano Bodhi (who had been teaching the Zodiac Knight arts for thousands of years, yet looked not a day over 25), Sato Kintaro learned how to destroy matter on the atomic level and harm the soul with his psycho-spiritual energy, he began to master pressure-point combat by learning the 2000-years-old Magic Karate Death Touch (魔空手死觸) and (among many other things) its ability to take away the five senses with pressure points, he learned how to manipulate the elements (“classical”/Godai/Panchabhuta and Wu Xing), his senses started to expand and grow outward, and he even developed a “sixth sense” that allowed him to detect psycho-spiritual energy, sense incoming attacks and dangers without directly seeing them, and grant him random (but ever-so-convenient) bouts of clairvoyance. He also learned how to fly, how to cause explosions by simply pointing his finger, and the art of the 108 Transformations (with which he can shapeshift, clone himself thousands of times, and turn his hairs into anything he wanted). At the Temple, Sato Kintaro made several new friends, such as Apollonius Shankara, Gemistus Srigupta, Iamblichus Bhagavan, Apuleius Vrishakapi, and Proclus Swami. These were among the many students that were also training at the Temple, several of whom were there years before Sato Kintaro showed up.

 

Seeing that Sato Kintaro so completely and so clearly mastered all of the Zodiac Knight arts, Minerva and Theano decided to let him go on his own to master his own fighting style. Minerva also made sure he brought his Sanzang Wish-Granting Jewel with him, for she secretly sensed that there would be danger coming to the temple very soon.

 

As the now 15-years-old Sato Kintaro took to traveling the world again, he happened to bump into a red-haired and quite tall (and very shapely) young women in casual clothing and hooded sweater. Sensing the “weird energy” she emitted, Sato Kintaro also intuitively understood that it was a good idea to follow her around. Shapeshifting into a fly and masking his psycho-spiritual energy to avoid detection, Kintaro hovered around this strange woman, as she mumbled something to herself about her sister “Kera” looking for a “legendary martial arts prodigy” rumored to be living at the Zodiac Knight Temple who killed her son, Hector Tenebrosus – who always carried the nickname of “Grand Fisher King”.

 

Uh oh.

 

Realizing that this “Kera” could only be looking for revenge, Kintaro quickly re-assumed his normal form and blasted off into the air, flying as fast as he could back to the Zodiac Knight Temple. The strange woman saw the man flying towards the Temple, instantly and instinctively realized that it must have been Kintaro himself, and flew off in the same direction, albeit not quite as fast as Kintaro (not for lack of trying though).

 

When Kintaro and the redhead did get there, they saw an absolutely grisly scene. The entire temple was burned down, all the Theano Bodhi lay a blood-covered corpse on its ruins, and a robe-clad woman who looked just like the weird redhead towered over an almost equally bloodied-up Minerva, ready to plunge an oversized sword into her chest. The shock of all this caused Kintaro to enter a Berserk state – tapping into the power of the Zodiac Kaiju without directly transforming into it – and he quickly forced the shocked red-headed swordswoman off of Minerva with a telekinetic push, before charging at her with his Compliant Golden-Hooped Rod in hand.

 

The other redhead went over to Minerva’s side and was about to use her magical powers to heal her, before Minerva lightly pushed her away – gods can heal themselves, after all. After she did heal herself, Minerva swiftly got up and asked why the woman at her side, a Grim Reaper, was here. The woman explained that her name was Thanatah, and she was tasked by the Rulers of the Underworlds with finding her twin sister Kera, as she went rogue when she found out that her son – Hector Tenebrosus (the Grand Fisher King) – had been killed by one “Sato Kintaro”. Now she’s out for revenge, and only Kintaro’s blood can sate her. This is, of course, bad, because a rogue Grim Reaper running around the around and fucking stuff up is always extremely dangerous.

 

For his part, Berserk Sato Kintaro was engaging in intense battle with Kera. Kera, being a Grim Reaper, and fueled by her own rage over her newly deceased son, more than held her own in combat. Eventually, the Berserk state started to wear off, and Kintaro started to get put on the back foot by Kera’s power and skill, and he eventually had to shapeshift into a bird to dodge and get some distance away from her. Kera called Kintaro out for “running away”, and told him to “keep running” so as to not involved in things that didn’t concern him. Kintaro (turning back into human form) responded that he had friends in that temple, and that he can’t allow her to kill anymore. Kera responded by saying “come then, let’s see how tough you really are.”

 

Right at that moment, Kintaro was joined up by Thanatah, who had shed her casual clothes to reveal robes similar to Kera’s underneath. Kintaro immediately recognized her as the redhead with the weird energy from earlier, and Thanatah telepathically communicated everything with Kintaro. Kintaro, armed with the knowledge that Thanatah gave him, telepathically communicate a plan with Thanatah in turn. Thanatah would attack Kera from the front, whereas Kintaro would sneakily get in from behind and pressure-point her to death. Thanatah told Kintaro that, actually, Grim Reapers are immortal, and pressure point attacks wouldn’t work on them regardless, forcing Kintaro to correct his plants into simply Turtle School Qigong Wave-ing Kera into unconsciousness.

 

The plan was enacted, and it actually worked. Kera was captured and tied up by Thanatah after the Turtle School Qigong Wave knocked her out, Kintaro used the Sanzang Wish-Granting Jewel to restore everyone back to life and the Zodiac Knight Temple back to its former glory, and everything went back to normal.

 

The World Martial Arts Tournament was starting up again, and after Sato Kintaro learned about it, he immediately flew there. At the tournament, Kintaro reunited with his best friend Alfred Curly, and even saw Apollonius Shankara there as well. It looked to be a very fun tournament outing, and Sato Kintaro was hoping that he’d actually win this tournament for once.

 

As Sato Kintaro busied himself making rice in his own designated quarters, he heard several people cry out in pain and what sounded eerily close to death rattles. Sato Kintaro ran out of his living quarters and into the main hall to find the cause of all this, and there he found the corpses of several martial artists in a pile – including the corpses of Alfred and Apollonius. This made Sato Kintaro really mad, and he was ready to kill whoever did this. However, he didn’t know who did it, until a winged humanoid with snakelike/dragonlike features flew into the room to throw more bodies onto the pile. Now knowing who to kill, Sato Kintaro lunged towards the creature, beating him within an inch of his life. Before Sato Kintaro managed to perform the finishing blow, however, the creature told him that he’d regret killing one of the sons of Demon King Valmus, the Destroyer of All Martial Artists.

 

After Sato Kintaro killed the creature, the Demon King Valmus – recently reawakened due to an insane scheme by Zadoof and his minions – sensed that one of his sons, Tambourlaine, had died. To enact his revenge, Valmus sent his four other sons (Azakhan, Uchudan, Basanah, and Kalakanah) to deal with this new threat, and also find Valmus the Sanzang Wish-Granting Jewel of legend, while he busied himself cultivating psycho-spiritual energy to rejuvenate himself (he’s old and had just woken up after centuries of being sealed away, so he needed some time to ready himself). However, Sato Kintaro quickly dealt with the four other sons, forcing Valmus to interrupt his spiritual cultivations, and get up and deal with Kintaro himself. And dealt with him he did, for even though Valmus had not completed his rejuvenation yet, he was still more than strong enough to deal with Sato Kintaro, almost killing him even, until Thanatah came out of nowhere to kick Valmus away and save Kintaro, teleporting to a strange little grotto where she would heal Kintaro’s wounds.

 

After Kintaro was fully healed (and thanked Thanatah for saving him), he asked the Grim Reaper where was this place he was now him. Thanatah told him that it was a “secret hiding spot” in the underworld, but they couldn’t spend much time here anyway, not with Valmus roaming around. Compounding this problem was the fact that Kera had escaped her imprisonment in the spirit world, and had learned from some blabbermouthed guard that the guy she had faced previously was none other than Sato Kintaro himself. So now she’s out for blood, again, but even more intensely this time.

 

Things didn’t look good for the world, and Sato Kintaro asked if Thanatah could teleport him to his current home by a certain river. He needed all the equipment he could get for this one, including (and especially) the Sanzang Wish-Granting Jewel. Gathering his Compliant Golden-Hooped Rod, his Somersault Cloud, and even the Sanzang Wish-Granting Jewel, and set off to find the Valmus and Kera and bring them to justice.

 

Long story short, Sato Kintaro revived the martial artists with the magic jewel, the sense of magic attracted Valmus (having completed his “rejuvenating” cultivations) to Kintaro, they had a long and drawn out “epic” battle in which Kintaro ended up killing Valmus (because Kintaro vastly increased in power due to surviving his near-death experience with Valmus prior).

 

So it looked like everything would be resolved, and the world would again be at peace. Valmus, however, had one last trick up his sleeve before he died: he “blessed” the earth, so that it would produce his son, his heir, his reincarnation. The moment Sato Kintaro left the scene, the ground sprouted a large black egg, which cracked open to reveal the diminutive and young, but already fully-clothed and powerful Demon Prince Reyyan.

 

Fast forward three years later, and a now 18-year-old Sato Kintaro was flying to the newest upcoming World Martial Arts Tournament. He, of course, spent the three years continuously training, and was keen to test his new skills. At the tournament grounds, he yet again saw familiar faces such as Alfred Curly, Theano Bodhi, Apollonius Shankara, Gemistus Srigupta, Iamblichus Bhagavan, Proclus Swami, Minerva, and even Thanatah.

 

Naturally, Sato Kintaro breezed through the tournament, even beating Apollonius Shankara with ease (despite Apollonius’ “Spatial Distortion Field” attack). The first real challenge came in the semifinals, when an extremely muscular (yet very buxom) woman entered the scene. Sato Kintaro thought she would be a cakewalk like the rest, and was very surprised when she almost directly overpowered him multiple times during their fight. She showed off unreal levels of strength and skill compared to the rest of his opponents, and seemed to be particularly angry at Sato Kintaro for some reason. When Sato Kintaro asked why she seemed so mad, she said it was because he broke his promise of marrying her.

 

This deeply confused Sato Kintaro, for he was sure he would have remembered promising to marry someone like her. Kintaro then asked her name, and she reprimanded him for not even remembering her own name. After that, she said that she was Mei-Mei, shocking Kintaro, who never expected that little girl in the mountain to turn out so strong. Kintaro then firmly apologized, and asked her to forfeit the match in exchange for him marrying Mei-Mei on the spot once the tournament is over.

 

After all that, Sato Kintaro fought the Demon Prince Reyyan, who immediately revealed himself to be the reincarnation of Demon King Valmus. Compared to a pissed-off Mei-Mei, however, Reyyan was relatively far easier to defeat, although it still took a particularly long and arduous battle. And true to his word, Sato Kintaro did indeed marry Mei-Mei on the spot afterwards.

 

Part II:

 

Five years after the events of Part I, a now 23-year-old Sato Kintaro was flying around, his four-year-old son Gintaro (銀太郎) in tow, as he came to the Zodiac Knight Temple for a long-overdue reunion. 

 

In ENTERS Norradd from space, herald of the Demon Sky Pirates, and Kintaro’s long-lost older brother. Norradd told Kintaro that he was a “Zalmoxian” – part of a race of alien war gods –  and that he was supposed to have wiped out the Earth a long time ago. Norradd also said that a calamity ended up destroying the Zalmoxian homeworld of Sabazios, leading to the Zalmoxians spreading out all across the galaxy, conquering (and breeding) wherever they could. Some, like Norradd, ended up working for the interstellar tyrant known as Fridgor. Among these Zalmoxians that worked for Fridgor, some of their babies are sent to “weak” worlds so that they might scour such planets consider too “low” for the older/stronger warriors to bother with. Norradd wanted Kintaro, who called “Goldor” (as was supposedly his original birth name) to come with him and join the Demon Sky Pirates, an organization of mercenaries under Fridgor’s control whose job is to clear planets of life so they can then sell them to the highest bidder.

 

Kintaro didn’t believe Norradd’s claims of being his brother, and didn’t care about the Zalmoxians one way or the other – Earth was his home, and the people of Earth are his people. Obviously, Kintaro didn’t like Norradd’s job offer either, and told him to kindly shove it up his ass. Norradd, in response, swiftly kicked Kintaro through the Temple walls, then kidnapped Gintaro. Norradd also easily swatted away Kintaro’s friends when they tried to jump him too.

 

Kintaro struggled to get up as Norradd flew off with Gintaro, but to (seemingly) make matters worse, Demon Prince Reyyan entered the scene. But this time, Reyyan wasn’t there to cause trouble. In fact, Reyyan actually had a choice encounter with Norradd that left him a bit worse for wear as well. Reyyan actually suggested that he and Kintaro team up so that they can face this newfound foe together. Kintaro didn’t like it, but with Gintaro on the line, he had no choice but to agree.

 

So Kintaro and Reyyan flew off towards where Norradd was – a nondescript grassy field in a rural area. Norradd noticed the two coming for him, and jokingly asked for what reason Kintaro brought a “friend” along for. Kintaro, noticing that Gintaro was being kept trapped in Norradd’s space pod, replied that he was going to take back his son, whether Norradd liked it or not. Norradd asked why would he treat his older brother this way, and Kintaro replied that that was something he would ask of himself, if he ever had a brother.

 

Norradd, at this point, have had enough, and charged at Kintaro and Reyyan, intending to kill them. However, Kintaro and Reyyan managed to barely dodge him. Kintaro and Reyyan counterattacked, but Norradd proved way too powerful for even the two of them to easily off, and was really putting the screws on them. Gintaro sensed his father getting hurt, and this enraged him, causing his power to surge high enough for him to break out of the space pod and slam into Norradd at high speeds like an out-of-control bullet train, grievously wounding the space pirate. This event shocked all involved, but Kintaro managed to regain his wits fast enough to quickly scoop up Gintaro and drop him somewhere safe.

 

Reyyan then telepathically communicated to Kintaro a new plan of action: Kintaro would put Norradd in a strong hold, and then Reyyan would use the Demonic Piercing Light Gun attack against Norradd in order to finish him off for good.

 

The plan worked, but it was a Pyrrhic vicory (at least for Kintaro). Despite being heavily wounded, Norradd still put up an intense fight for Kintaro, and Kintaro had to resort to putting him in a full nelson hold on him as Reyyan shot his Demonic Piercing Light Gun, which mortally wounded not only Norradd but Kintaro as well. As Norradd spat up blood on the ground, he told Reyyan of his two compatriots, companions in arms, who would certainly come to avenge him. Reyyan scoffed and said that, worse comes to worse, they’ll just use the Sanzang Wish-Granting Jewel to fix anything that the other space pirates break.

 

Norradd’s portable “telecom” device in his pocket was still on at the time, so his two partners overheard the mentioning of a “wish-granting jewel”, and knew that they had struck gold with this planet. The bigger one (Adar Jinar Kinar) asked the smaller one (Salzor Salzizor) whether they should use the wish-granting jewel to revive Norradd, and the smaller one laughed at that, saying that it would be a waste of a wish – a wish better used for immortality.

 

Minerva came onto the scene where Kintaro’s body lay, and made it fade from existence with a touch. She then told Reyyan that the two other Demon Sky Pirates would come in a year, so he and the other top martial artists of the Earth would need to train as hard as possible for their arrival. Reyyan asked Minerva where she sent Kintaro’s body, and she said “that’s not important right now”. Reyyan, noticing Gintaro crawling around, quickly snatched him up – the boy was going to be trained personally by him. Minerva would not allow such a thing to occur (“I won’t let a foul demon such as yourself corrupt such an innocent boy”), but Reyyan told her that her softness would “corrupt” the boy worse than anything he could do to it – and softness could not be allowed against this new upcoming monstrous threat. Minerva, after some time, conceded, and Reyyan flew off.

 

As Reyyan went to the Zodiac Knight Temple spread the news of what just happened, and what is to occur, Kintaro, meanwhile, spent his time in the afterlife/spirit world flying towards the realm of Vaisravana, the King of the North. He asked one of the Grim Reapers floating around if they knew of anybody who could train fighters in the spirit world, and he pointed towards Vaisravana. As Kintaro neared Vaisravana’s planet, he began to feel the oppressive weight of its gravity, ten times greater than that of Earth’s. Vaisravana came towards Kintaro, asking why was he there for. Kintaro, straining himself to get up, said that it was for martial arts training, because he heard some really bad guys would be arriving at Earth soon. Vaisravana looked him over and said: sure.

 

From Vaisravana, Kintaro learned the “Power Boost” technique (where the user forcefully multiplies his psycho-spiritual energy in exchange for an increased toll on his body), the “Spirit Sphere” technique (where the user gathers vital energy from all around him to form into one big ball of psycho-spiritual energy), and the “Time Stop” technique (which stops time for five seconds). Kintaro, eternally grateful for being taught these techniques, waved goodbye and quickly set off towards King Yama’s quarters. Mei-Mei, filled in on the uptake, had revived Kintaro with the Sanzang Wish-Granting Jewel, and Kintaro had been told by one of the Grim Reapers that the side King Yama’s palace contains a portal to the “land of the living”. Sure enough, when Kintaro arrived there, one of the sides to King Yama’s palace did indeed contain a portal to the living world. Thanking King Yama for letting him through, Kintaro reentered the living world, soaring through the Earth to where he currently sensed Gintaro to be…

 

…With the only other “friendly” energy signatures around Gintaro being those of Alfred Curly and Reyyan. And Reyyan’s signature was quickly diminishing.

 

Time really was funky in the afterlife, and by the time Kintaro arrived on Earth, the Demon Sky Pirates had already arrived hours ago. After causing some destruction on Earth (of course), they met up with its greatest martial artists on a mountainous plain in some random location. There, Adar tore through the Earth’s mightiest heroes like butter. Through skill, guile, and sheer luck, only Reyyan, Gintaro, and Alfred Curly were left. Reyyan put himself in the path of one of Adar’s attacks to save Gintaro from it (one can say the “corruption” went the other way around). Adar was about to literally stomp Gintaro into the ground, but then, just in the nick of time, Kintaro saved him.

 

Kintaro, angered at seeing so many of his friends being killed by this monster, went and savagely beat up Adar, before throwing him to the ground for Salzor to pick up. Salzor, who never really did care for Adar anyway, threw him into the air and killed him with an energy blast, just like that. Even from that low-level energy attack, the gang felt the overwhelming power of Salzor.

 

Sending Gintaro and Alfred off on the Somersault Cloud, Kintaro then directed Salzor towards a wasteland where they could fight without disturbing anything. Salzor accepted, since it didn’t matter where they fought to him, as Goldor was going to be beaten like a dog anyway.

 

They fought. Salzor was too powerful for base Kintaro, so Kintaro uses Power Boost x 2. That still wasn’t enough, so Kintaro went to Power Boost x 3 and started kicking the shit out of Salzor. This made Salzor angry enough to try to use his Flash Light Cannon (閃光炮; Shǎnguāng Pào) to destroy the Earth. Kintaro countered this with a Power Boost x 3 Turtle School Qigong Wave. The two energy beams were evenly matched, until Kintaro boosted his power by 4 times instead of 3, allowing the Turtle School Qigong Wave to overpower the Flash Light Cannon and envelop Salzor, sending him blasting off into space and seemingly defeating him for good.

 

Or so Kintaro thought, as Salzor then crashed back down into the ground, landing on his feat, his face full of insane rage. Salzor then generated a strange artificial moon that was intended to turn him into a Zodiac Kaiju. Unfortunately (for him), it turned Kintaro into a Zodiac Kaiju as well, and the two Zodiac Kaiju duked it out until Kintaro started to control himself enough to use the Power Boost technique again, this time up to five times. This completely defeated Salzor, and he (now depowered) had to crawl back to his space pod to fly off to “Fridgor Planet 419” for his newly urgent medical needs.

 

As Kintaro healed and rested back at his home, having used the Sanzang Wish-Granting Jewel to restore the Earth and revive his friends, started to think of something: why don’t they go to where Fridgor is and beat him up there. His friends told him it was crazy, that this “Fridgor” was likely far stronger than Salzor, and that it would be suicide for Kintaro to engage him in combat. But Kintaro didn’t care, he had something up his sleeve anyway: gravity training.

 

Kintaro got Minerva to build a spaceship for him that would take him to wherever Fridgor was, replete with a gravity training center and enough food and water to last him three months. While he was away, Minerva would personally train Gintaro in the fighting arts (with Mei-Mei’s permission, of course), and the rest would train as hard as they could – Kintaro personally recommending them to train at Vaisravana’s realm. After getting in the spaceship and activating it, Kintaro decided to pump up the gravity to 100 times Earth’s for the purposes of training. It took some doing, but eventually he got used to it, and his strength, speed, and skill all massively benefited for it.

 

When he arrived at Fridgor’s current planet of residence, Kintaro was shocked to see its inhabitants being worked as slaves, being made to build giant monuments that seemed to serve no other purpose than Fridgor’s self-aggrandizement. Kintaro didn’t like this, and so killed several of the taskmasters who were beating the slaves, including one who was heavily lashing a little alien girl. The girl was named “Lei”, and she quickly befriended Kintaro as the two trekked on to find more of Fridgor’s men to beat up and/or kill. From the lowest of grunt fodder to the greatest of elite warriors, the Fridgor Force was being picked clean off by the might of Kintaro, with Kintaro himself massively improving after each fight. Salzor Salzizor himself got involved in the killing – and surprisingly, on Kintaro’s side. Salzor actually hated working for Fridgor, and would take any chance he could get to betray and/or kill him.

 

Sato Kintaro eventually found out where Fridgor was, and challenged him directly. Fridgor obliged, and soon discovered that Kintaro (with Salzor as backup) was a much harder fight than most everyone else he fought before. Kintaro forced Fridgor to use his second, third, and then final forms, and even then he had to use 25% of his final form’s power before he started to really wallop Kintaro. Kintaro was forced to use Power Boost x 10 just to keep up. In one of his desperation moves, Kintaro even used a  Power Boost x 20 Turtle School Qigong Wave to defeat Fridgor, only for Fridgor to use 50% of his power and block the attack with one hand.

 

This forced Kintaro to use his next desperation move: the Spirit Sphere. Using the Sun Fist to temporarily blind Fridgor, Kintaro used the Spirit Sphere immediately afterwards, taking energy from all around the planet, the planet’s 15 moons, and even the 5 suns around the planet too. In under a minute, this create a gigantic energy ball, which Kintaro threw at Fridgor, who tried to stop it with his hands, but its weight and power were just too much for him to hold back, and the ball slammed Fridgor down to the ground and exploded, taking an entire island and large portions of the sea with it. Unfortunately, Fridgor survived the attack, albeit a bit scratched up.

 

Lei was constantly cheering Kintaro on in this fight, and Fridgor found that annoying, so he killed Lei right in front of Kintaro. This made Kintaro really mad, and triggered his Dark Mode for the first time. Fridgor was completely overpowered by this new “Dark” Kintaro, and even going to 100% full power didn’t help him win. Indeed, even blowing up the planet (and its 10 moons and 5 suns, with one energy blast) didn’t help him win, as Dark Kintaro could breathe in space. Dark Kintaro then shoved his fist through Fridgor’s chest, but right before he could blow the galactic tyrant up from within, Fridgor said something that still shocked Kintaro down to his core.

 

“I was only doing…what the God of Destruction…Vanos…told me to do…”

 

“God of Destruction Vanos…?”

 

But Fridgor couldn’t answer further, because he died after saying that. Bringing Salzor along (whom he shielded from the astronomical destruction Fridgor did), Kintaro flew to Fridgor’s spaceship (which also survived the blast for some reason) and used it to fly back home.

 

One thing led to another, and soon enough, Kintaro was at war with the gods themselves, becoming known as the “God-Killer” (or “God-Slayer”, it depends on the particular translation of 神殺 – “Kamikorosu”). He had recently learned that he was also the reincarnation of one of the highest god-killers: the Great Sage Equal To Heaven. In his war against the gods, Kintaro seemed to gain new skills, new abilities, and new powers every other week. It was maddening for the gods, who tried everything they could to defeat him, but ultimately failed. Through his fights against the gods and demons of the world, he eventually also gained the title of “Sagacious Demon King” (among many others), as he liberated many different peoples from both divine and demonic tyrannies – the divine tyrannies largely representing Order, and the demonic tyrannies largely representing Chaos. He even managed to “crack open” the full potential of the Sanzang Wish-Granting Jewel, to where he can now use it an unlimited number of times at any given moment, and it was powerful enough to “reorder and reshape the very foundations of reality”. And of course, Sato Kintaro got some shiny new weapons too, such as the Black and White Swords, the Nine-Toothed Spike-Rake, and the White Dragon Halberd.

 

It all culminated in Kintaro defeating the Four Heavenly Kings (including Vaisravana, his former teacher), defeating Shukra Asurendra Vala-Vritra (embodiment of evil and chaos, also known as “ “Svarbhanu”, “Ahi”, “Satan”, “Helel ben Shahar” [“Heosphoros”/“Lucifer”], “Belial”, “Angra Mainyu”, “Mara”, “Apep”, “Loki”, and many other names), and killing Sakra Devanam Indra – the King of the Gods – in an epic battle that tore apart heaven and earth. Sakra Devanam Indra used everything he had in his repertoire, from all his facets and aspects, to kill Kintaro. His powers from Greco-Roman mythology (as Zeus/Jupiter), his divine weapons from Hindu mythology, his mystical abilities from Egyptian mythology (as Amun-Ra), his skills from Canaanito-Syrian mythology (as Baal Hadad), his talents from Mesopotamian mythology (as Bel Marduk), and even stuff from Chinese (as the Jade Emperor), Japanese (Taishakuten-Amaterasu), Korean (Haneullim), Mongolian (Qormusta Tengri), Turkic (Kayra Kara-Khan), Iranian (Ahura Mazda), Germanic (Odin), Celtic (Dagda), Slavic (Perun), and ancient Anatolian (Teshub/Taru/Tarhunna) mythologies.

 

But eventually, Kintaro won. Indra was killed, and the whole multiverse started to fall apart because of it. This was fine by Kintaro, who was about to remake the multiverse in his own image anyway. And he did. He heard the voices of those mysterious “forces beyond even Indra” congratulating him for his great accomplishment, even giving him a new title in the process: “Indrajit” (“Conqueror of Indra”) and “Vala-Vritrahan” (“Slayer of Vala-Vritra”). These “forces” also explained that Indra (Order) and Vala-Vritra (Chaos) were merely two sides of the same coin, and that by defeating both he had “transcended the framework of either order or chaos”, becoming a “True Savior” for all that lived.

 

Kintaro also had a new son with Mei-Mei during, which he named “Dōtarō” (銅太郎). Dotaro, like Gintaro, was also trained in the martial arts, except personally by Kintaro this time. For reasons having to do with betrayal, he no longer trusted Minerva to train any of his children. He also, uh, had a harem now, composed of all the (remaining) goddesses of beauty he encountered along the way of his god-killing fury.

 

ATTACK POWER FEATS:

 

In Part I, Kintaro used the Turtle School Qigong Wave to blow up one of the Gate of Dawn’s military service buildings.

 

In Part I, Kintaro used the Turtle School Qigong Wave to blow up the Extravagator, a power armor mech suit used by General Ray of the Gate of Dawn, which was said to be able to tank a 50 megaton nuclear explosion point-blank.

 

In Part I, Kintaro easily defeated Apollonius Shankara in the World Martial Arts Tournament, who previously blew up a mountain using “yoga fire” from his third eye.

 

In Part I, Kintaro managed to hold his own against Mei-Mei, whose very footsteps “shook the entire planet” due to her rage.

 

In Part I, Kintaro managed to defeat Demon Prince Reyyan with a well-timed Divine Turtle Clash Attack Wave (a souped-up version of the Turtle School Qigong Wave). Reyyan had previously blown up an entire island with his Demon Force Wave.

 

In Part II, Kintaro, whilst using Power Boost x 4, matched Salzor’s Flash Light Cannon with his own Turtle School Qigong Wave. Salzor was going to use the Flash Light Cannon to destroy the planet.

 

In Part II, Kintaro easily beat up the Elite Special Forces Squad of the Fridgor Army. Each Special Forces Squad member (of which there were ten) were easily many times stronger than Salzor when Kintaro fought him on Earth.

 

In Part II, Kintaro, while in God Mode, fought the God of Destruction Vanos in a battle that nearly tore apart the entire universe.

 

In Part II, Kintaro, in Super Dark God Mode, fought the God of War, Wei Tuo Skanda (also known as Ares/Mars, Tyr, Verethragna, Montu, Camulus/Belatucadros/Cicolluis/Cocidius, Nergal, etc) and Nezha (the “Marshal of the Central Altar”, and “Third Lotus Prince”). They were forced to fight each other in a higher dimension, because otherwise their fight could easily destroy the entire universe.

 

In Part II, Kintaro, in Ultra Demon God Mode, fought Minerva Reborn, a version of Minerva created when Indra (in the form of Jupiter/Zeus) merged the spirit of Minerva/Athena (who’s body was destroyed in an epic battle with Kintaro) with that of Venus/Aphrodite, Bast, Sekhmet, Neith, Isis, Hathor, the Morrigan, Freyja, Eris/Discordia, Nike/Victoria, Enyo, Inanna-Ishtar-Astarte, Anat, Anahita, Atargatis, Tanit, Ishara, Trivia/Hecate, Diana/Artemis, Brigantia, Tyche/Fortuna, Pinikir, and Shaushka – Minerva’s original body being destroyed by Kintaro in a previous epic battle between the two (long story, involving betrayal and such). This resulted in an inconceivably powerful superior goddess, whom Indra believed was more than enough to totally eradicate Kintaro. And indeed, Minerva Reborn nearly killed Kintaro on multiple occasions, in battles that sent shockwaves reverberating throughout the multiverse, but Kintaro eventually managed to adapt to and overcome her.

 

STRENGTH FEATS:

 

In Part I, Kintaro moved a large boulder at supersonic speeds while training with the Turtle Sage. He was also wearing a weighted metal turtle shell on his back during all of this, to edify his strength training.

 

In Part I, Kintaro lifted a car and ran up a mountain with it at supersonic speeds, as mandated in Crane School training.

 

In Part I, Kintaro uprooted a giant tree, that contained hundreds of Gate of Dawn robo-ninjas that were using that tree as a base of operations, and threw that tree into space. He then blew it up with a Turtle School Qigong Wave.

 

In Part I, Kintaro lifted an entire hill telekinetically thrown at him by the Demon King Valmus, then threw it right back at him.

 

In Part I, Kintaro moved an entire mountain as part of his training for the World Martial Arts Tournament.

 

In Part II, Kintaro lifted a large block of “ultra-dense” black metal, of which each cubic centimeter has the mass of an average adult elephant. The block itself was 20 meters wide, 20 meters long, and 20 meters thick.

 

In Part II, Kintaro, while in Super Mode, lifted an entire mountain with his finger alone.

 

In Part II, Kintaro was seen casually training with 1000 (metric) ton weights on him.

 

In Part II, Kintaro, while in Hyper Beast God Mode, moved a moon into a star, with enough force to cause both to blow up.

 

In Part II, Kintaro, while in Ultra Demon God Mode, moved an entire planet into the realm of the Tyzakian God Balimar, with enough force to cause both planet and realm to blow up.

 

SPEED FEATS:

 

In Part I, Kintaro, using his Compliant Golden-Hooped Rod, expertly blocked machine-gun fire from Gate of Dawn goons.

 

In Part I, Kintaro dodged a multitude of laser gun shots from Gate of Dawn goons.

 

In Part I, Kintaro dodged a finger beam from the Demon King Valmus that crossed an entire forest in milliseconds.

 

In Part I, Kintaro dodged a flurry of fists from an extremely pissed-off Mei-Mei that reached a rate of a “billion punches thrown per second”.

 

In Part I, Kintaro dodged an Demon Force Wave from Demon Prince Reyyan, which parsed the distance between the Earth and the Moon in a few seconds.

 

In Part II, Kintaro flew from one side of Fridgor Planet 419 to the other in just under a second.

 

In Part II, Kintaro, while in Hyper God Mode, defeated the Raging Demon Grim Reaper Sawnzahn, who scoured an entire galaxy, star by star, planet by planet, in under 10 seconds, completely destroying it.

 

In Part II, Kintaro flew from the “Yāma Heaven” to Earth in just ten minutes. The “Yāma Heaven” is a pocket dimension physically situated “just above” the universe as a whole. He also flew from one end of the spirit world (Avici Hell) to another (Trayastrimsa Heaven) in under 5 minutes in that same chapter.

 

In Part II, Kintaro shot a Turtle School Qigong Wave at a “hostile living galaxy” (long story). It crossed the distance between galaxies in mere seconds, and completely destroyed that galaxy in one go.

 

In Part II, Kintaro fought Minerva Reborn all across a realm that “transcended past, present, and future”.

 

DURABILITY FEATS:

 

In Part I, Kintaro survived getting shot by a Gate of Dawn member’s ray gun. That ray gun was set to full power, and it was a fully charged shot; blasts of this kind were said to be capable to destroying skyscrapers “in one go”.

 

In Part I, Kintaro blocked Tobi Nagato’s “Killing Ray” with his hands. A previous usage of which destroyed a small mountain.

 

In Part I, Kintaro survived Demon King Valmus’ Demon Force Wave, which destroyed an entire city.

 

In Part I, Kintaro survived being in the presence of Mei-Mei’s “wrathful demonic god fighting spirit”, which was powerful enough to crumble an entire mountain to dust.

 

In Part I, Kintaro survived the Demon Prince Reyyan’s Explosive Demon Blast, a previous usage of which destroyed an entire island.

 

In Part II, Kintaro survived energy blasts from Fridgor. In his first form alone, Fridgor was able to destroy a planet with 20 times the gravity of Earth (but the same size, more or less) with a single finger.

 

In Part II, Kintaro, while in Super Mode, survived a blast from the Demon God Black Sun, which he claimed to have enough power to destroy an entire planetary system.

 

In Part II, Kintaro, while in Hyper God Mode, took an explosive hit from Great Djinn Ali Baba, powerful enough to destroy the entire galaxy they were in.

 

In Part II, Kintaro, while in Ultra Demon God Mode, survived when Minerva Reborn just up and blew up the universe. The universe, in the context of their fight, meant the “complete/whole/entire” universe, which is an 11-dimensional superstructure (10 spatial dimensions, 1 time) with innumerable often-interlocking “planes”, “realms”, “pocket spaces”, and “small universes”.

 

In Part II, Kintaro, while in his Ultra Demon God Mode, survive a blast from Asurendra Vemacitrin that “sent shockwaves throughout the entire multiverse”. The multiverse, in this setting, being an infinite-dimensional superstructure containing an endless number of timlines, each timeline corresponding to an entire “universal superstructure” (11-D, multidimensional, etc), the entire spectrum of timelines themselves merely being part of just one “world-order” in an “endless sea” (read: hierarchy) of world-orders. Notably, Indra’s realm is “above” the multiverse (in “Indra-loka”), whereas Vala-Vritra’s realm is “below” the multiverse (presiding instead in the primeval chaos) – both in the sense of being completely transcendent of the multiverse’s hierarchy and framework.

 

MISCELLANEOUS FEATS (INCLUDING FEATS OF INTELLIGENCE, COMBAT PROWESS/SKILL/EXPERIENCE, ESOTERICISM/“HAX” RESISTANCE, RANGE, STAMINA, USAGE OF HIS OWN ESOTERICISMS/“HAXES”, USAGE OF VARIOUS GENERAL “UTILITY” POWERS, GENERAL WEIRD STUFF, ETC.):

 

In Part I, Kintaro once smelled Minerva making his favorite foods….from 10 kilometers away.

 

In Part I, Kintaro once tapped the ground in a particular (psycho-spiritual energy infused) way in order to stop an terrifyingly great earthquake. It worked.

 

In Part I, Kintaro once used his atom-destroying ability to disintegrate a large lunar mountain with a touch. He was training on the moon in order to harness and strengthen his ability to breath in space.

 

In Part I, Kintaro once used his elemental powers in the World Martial Arts Tournament to create a flaming tornado that could absorb energy attacks.

 

In Part I, Kintaro once split into a thousand clones, and then each of those clones split into a thousand clones as well, giving Kintaro one million clones.

 

In Part II, Kintaro once healed an entire village of Fridgor Planet 419 slaves simply by waving his hands and “spreading healing energy” around.

 

In Part II, Kintaro, in a desperate attempt to avoid getting destroyed by Great Djinn Wakiti Jakiti’s “Annihilation Beyond Death” ability, used his Quantum Observation to “decide” a reality in which Wakiti Jakiti’s powers didn’t work (on him) anymore. It actually worked, and a newly helpless Wakiti Jakiti was quickly defeated by Kintaro.

 

In Part II, Kintaro, when facing off against the Magic God Kanakazak, defeated him by placing an enchantment on himself such that any harm afflicted to Kintaro would be immediately and automatically transferred back on the attacker. Kanakazak attempted to use “all-disintegrating Samadhi smoke” on Kintaro, and he got disintegrated instead.

 

In Part II, Kintaro, because he was getting thoroughly beaten by Minerva Reborn at this point, adapted and overcame by…shapeshifting into a stronger version of Minerva Reborn. It was only then that he started making any headway against the beastly war goddess.

 

In Part II, Kintaro once pressure-pointed the empty space of Demon Lord Kazano’s personal dimension, and because “even space has its own cracks, its own pressure points”, the dimension started to crack apart, to the point of shattering.

 

NOTABLE ATTACKS, SKILLS, AND TECHNIQUES:

 

Note: this isn’t a full listing of all of Sato Kintaro’s attacks, skills, and special techniques, just his most prominent ones. You might think this would be self-evident, but you never know with some people.

 

Martial Arts Mastery: through endless and relentless training, Kintaro has completely and fully mastered every martial art known to man, every martial art known to gods, every martial art known to demons, and some martial arts known only to animals. He can copy entire fighting styles after just seeing one technique from them, and he can instantly understand a technique’s strengths and weaknesses after only seeing it just once, for one second at that.

 

The Magic Karate Death Touch (魔空手死觸): a martial art from ancient China, which has a 2000-year-old history, the Magic Karate Death Touch has been completely mastered by Kintaro, and he has used it to make people explode, force them to tell the truth or reveal secret information, and dance the “macayana” (among many, many other things). Due to his strength, skill, and power in the Magic Karate Death Touch, Kintaro can kill simply by his willpower and presence alone, and can literally “turn off” a lesser foe’s life like one would a light switch.

 

Luohan Quan (羅漢拳 in traditional Chinese; 罗汉拳 in simplified Chinese): The “Arhat Fist” of legend, which allows the user to summon the power of the Eighteen Arhats and the ten principal disciples of the Buddha, who are a part of the “forces even greater than Indra”. Also known as “Lohon Kyun” in Cantonese, “Rakan Ken” in Japanese, and “Nahan Gwon” in Korean.

 

The 108 Transformations: the “108” is just an arbitrary number chosen for its Buddhist-Taoist associations, with the number of things that Kintaro can shapeshift into being limited only by his imagination (and current power level). This also allows him to clone himself thousands, millions, or even billions of times over, and turn any one of his hairs into anything he wants too. For multiple times the effect, he can also chew a hair, and turn the individual pieces into anything he wants as well.

 

Generic Psycho-Spiritual Energy Manipulation: Kintaro has the ability to manipulate generic psycho-spiritual energy, something commonly associated with someone’s “life force” or “vital energy” (“bioenergy”, if you prefer). It is typically called “qi/chi” ( 气/氣; “hei” in Cantonese, “ki” in Japanese, “gi” in Korean) or “prana” (प्राण), but can also be called “mana”, “aura”, “subtle energy”, “odic force”, “orgone”, “orenda”, “inua”, “manitou”, “lung” (རླུང), “nyama” (a Mande term), “ka” (an ancient Egyptian term), “pneuma” (πνεῦμα), “ruach” (רוּחַ)/“ruh” (رُوح )/“ruha” (ܪܘܚܐ/רוחא), or some other thing that may or may not be etymologically related to the concepts of “life”, “breath”, “wind”, or “air”. Since this is the core basis of the vast majority of Kintaro’s attacks, it is essential to understand this moving forward, which is why it is listed here.

 

“Special” Psycho-Spiritual Energy Manipulation: over the years, Kintaro has acquired the ability to manipulate “special” forms of psycho-spiritual energy, including “divine/godly energy” and “demonic energy”. Both forms of psycho-spiritual energy are obtained by tapping into the “energy of nature” (on a small scale) or the “energy of the cosmos” (on a bigger scale) and then refining and reshaping it with added “negative”/“bad”/yin affinities (for demonic energy) or “positive”/“good”/yang affinities (for divine energy). However, Sato Kintaro has gone beyond even those, by mixing his “cosmic energy” with equal parts “negative” and “positive” to create “yin-yang energy”, which he can then use to generate “almighty” attacks and perform “yin-yang manipulation”. “Yin-yang energy” is also known as “Tao” (道) or “dharma-power” (法力), which emphasizes its relation to the fundamental powers of the universe.

 

Turtle School Qigong Wave (龜派氣功波 in traditional Chinese; 龟派气功波 in simplified Chinese): a technique taught to Kintaro by the Invincible Old Master (also known as the Turtle Sage), and one of his signature attacks. The Turtle School Qigong Wave is formed when the user cups his hands to his sides, concentrates generic psycho-spiritual energy into them as he (usually) utters the syllables for the attack, then thrusts them out to fire a streaming, powerful beam of energy. The beam can also be used with just one arm or even the feat, the user can change the direction the blast is being fired at, and he can make it home in on enemies. The attack name is pronounced as Quīpài Qìgōng Bō/Pō in Mandarin, Gwaipaai Heigung Bo in Cantonese, Kihai Kikou Ha in Japanese (Kan-on reading), and Gwipa Gigong Pa in Korean. Also known as the “Energy Wave” (에네르기파; “eneleugipa”/“enereugipa”/“energy pa”) in Korean.

 

Divine Turtle Clash/Strike Attack Wave (神龜衝撃波): a souped-up version of the Turtle School Qigong Wave, generating a much stronger energy blast capable of destroying entire universes. Is pronounced Shénguī Chōngjī Bō/Pō in Mandarin, Sangwai Cunggik Bo in Cantonese, Shinki Shokeki Ha in Japanese, and Singwi Chunggyeok Pa in Korean.

 

Bang Beam: one of the Crane School’s martial arts techniques, in which the user shoots a superheated beam of energy from his finger capable of piercing through specific points in the body. While it is slightly weaker than the Turtle School Qigong Wave, it also doesn’t require any sort of charging, making it ideal for quickly dealing with foes.

 

Power Boost: a technique learned from Vaisravana, in which the user “forces” his pyscho-spiritual energy output to multiply beyond its normal limits, causing his strength, speed, “destructive force”, and “defensive force” to multiply in tandem, at the cost of a heavy toll on the user’s body, and overtaxing the body with the Power Boost can cause it too cook itself from the inside or even explode. While using the Power Boost, the user’s aura becomes a red-orange color. Kintaro is so skilled in the Power Boost technique that he can go up to 100 times his normal limit, for several days, without feeling any strain. He can even combine the Power Boost with his “multiplicative” transformations for maximum effect.

 

Spirit Sphere: a technique learned from Vaisravana, in which the user gathers vital energy from all around him to form into one big ball of psycho-spiritual energy. Due to its (often overly) long charging time – the exact length depending on precisely how much energy the user is gathering and from where – it’s used mainly as a desperation move against overwhelmingly powerful foes. A particularly skilled user, such as Sato Kintaro, can charge up a Spirit Sphere to absolutely enormous sizes in just under a minute. They can even absorb a Spirit Sphere for a massive boost in power.

 

Time Stop: a technique learned from Vaisravana, in which the user stops time for (at least) five seconds. This can be improved without limit, to the point where a particularly masterful user (such as Sato Kintaro) can stop time across the whole universe indefinitely.

 

Samadhi Fire (三昧火): far more powerful than earthly or even heavenly flames, this form of fire can be used to generate cosmic wildfires capable of burning down the entire universe. Sato Kintaro, of course, is a master of manipulating Samadhi Fire, and has even amped it up into “True Samadhi Fire” (三昧眞火), which can affect the entire multiverse.

 

Samadhi Wind (三昧風): far more powerful than earthly or even heavenly winds, this variety of wind can be used to generate cosmic storms capable of tearing apart the entire universe. Sata Kintaro, of course, is a master of manipulating Samadhi Wind, and has even amped it up into “True Samadhi Wind” (三昧眞風), which can affect the entire multiverse.

 

Demon Sealing Wave (魔封波): the user generates a wave that seals demons (or, really, anybody) into either a container or into a dark void prison dimension. Any type of container can be used, as long as it can be sealed shut once the technique is completed.

 

Zodiac Fist Explosion (生肖拳爆炸): one of the greatest techniques of the Zodiac Knight Temple, in which the user clenches his fist back, then charges forward, launching his fist either right at the point of contact, or just before. As the fist is launched forward, the energy of attack is amplified far past the user’s normal power level, triggering an explosion of psycho-spiritual energy in the form of all the animals of the Chinese zodiac (in shining golden, silver, and copper colors). The resulting explosion is capable of completely obliterating an opponent, or at least leaving a gaping hole in his chest or torso. Is pronounced Shēngxiào Quán Bàozhà in Mandarin, Sang Ciu Kyun Baau Zaa in Cantonese, Sansho Ken Bakusaku in Japanese, and Saengso Gwon Bakjak in Korean.

 

Quantum Observation: because of woo woo and gobbledygook involving “decoherence”, “observation”, “consensus reality”, “collective unconsciousness”, and “the infinite foam of quantum possibility” that only certain types of beings (i.e. sages, gods, demons, magicians, mystics, etc) can really “tap into”, Kintaro can “decide” what reality is and what it might turn out to be at any given moment in time. His powers of Quantum Observation are so great that he can control all of reality at a whim.  His “Mapping The Divine Plan” technique is the ultimate expression of this, with which he can retroactively alter history, make it predetermined for something to occur, erase something from existence at the informational level, and/or manipulate the very foundations of reality, reordering the universe down to its very roots.

 

Yin-Yang Manipulation: Kintaro can manipulate the “yin” and “yang” to manipulate the abstract dichotomies, dualities, boundaries, and perspectives of the world, allowing him to control all kinds of concepts and thus procure innumerable effects.

 

Magic Death Eyes: when activated, Kintaro can kill with a look, disintegrate everything in sight (including minds and magic), negate powers that attempt to affect the user, put people to sleep, erase things from existence (including gods, demons, laws, concepts, etc.), and even negate the “potency” or “effect” of a world’s “order and reason” – it’s integral laws and concepts – over the user.

 

“Multiplicative” Transformations: Kintaro has many, many power-multiplying transformations, which will be listed in detail here.

 

Zodiac Kaiju Mode / Berserker Mode: originally, if Kintaro saw a full moon, he would “snap” and turn into a Zodiac Kaiju, a giant, chimerical monster that was formed from the parts of every Chinese zodiac animal (the dragon makes the head, just so you know). Later on, he learned to control his “inner Zodiac Kaiju”, and even tap into its power without transforming with the “Berserker” state. Either form multiplies Kintaro’s power level by 10 times its base amount.

 

Dark Mode: a form Kintaro goes into when in a state of overwhelming rage and “darkness”, and this “dark/evil energy” is (initially more or less instinctively) amassed at the base of his spine through a system of meridians, chakras, and “kundalini” (कुण्डलिनी). In this state, Kintaro’s previously short, light brown hair spikes up and turns jet black, his eyes turn red, and he gains a black aura . Kintaro’s power level is multiplied by 600 times its base amount while in Dark Mode. This “Dark Mode”, of course, has even higher levels: Beast Mode and Demon Mode. Beast Mode causes Kintaro’s sclerae to turn black while his irises turn blood red, gives him a black and dark purple aura, and multiplies his power level by 3,000 times. Demon Mode gives Kintaro a black and blood red “Unholy Killing Aura” that kills whoever comes too close, and multiplies his power level by 66,600 times.

 

Super Mode: a form Kintaro goes into when in a state of overwhelming concentration/focus and “light”, and this “good/light energy” is (initially more or less instinctively) amassed at the top of his spine through meridian/chakra/kundalini bullshit. In this state, Kintaro’s hair spikes up and turns golden, his eyes turn light blue-green, and he gains a golden aura – becoming a “Golden Warrior”. Kintaro’s power level is multiplied by 700 times its base amount while in Super Mode. This “Super Mode”, of course, has even higher levels: Hyper Mode and Ultra Mode. Hyper Mode turns Kintaro’s hair and aura a silvery color, and multiplies his power level by 3,500 times. Ultra Mode turns Kintaro’s hair and aura a fiery orange “sun-like” color, and multiplies his power level by 77,700 times.

 

God/Devil/Cosmic Mode: forms that Kintaro goes into when utilizing “special psycho-spiritual energy” to transform. God Mode – the ultimate evolution of Super Mode – uses “divine energy”, Devil Mode – the ultimate evolution of “Dark Mode” – uses “demonic energy”, and Cosmic Mode uses “yin-yang energy” (and make Kintaro’s hair and eyes look like pictures of a galaxy). The forms involved don’t have multipliers listed (as they’re supposed to be an “entire dimension” above the rest), but it should be noted that God Mode and Devil Mode are equal in power, whereas Cosmic Mode is stronger than both combined.

 

Transformation Mixing and Matching: through mixing and matching various energies, in various amounts, and at various parts of his spine, in various “combinations” (“spinal tap combinations”, akin to fighting game button combinations), Kintaro can mix multiple forms together into a form that adds their multipliers together. For example, if he were to add Super Mode and Dark Mode together, he would get “Dark Super Mode”, a transformation with a multiplier of 1,300. Adding Hyper Mode and Beast Mode together gives him “Hyper Beast Mode”, a transformation with a multiplier of 6,500. Adding Ultra Mode and Demon Mode together gives him “Ultra Demon Mode”, a transformation with a multiplier of 144,300.

 

It should be noted that the “special” modes can’t be added with what they’re supposed to be “next step” from. God Mode can’t be mixed with Super Mode. Devil Mode can’t be mixed with Dark Mode.  However, God Mode can be mixed with Dark Mode, and Devil Mode can be mixed with Super Mode. It also should be noted that Cosmic Mode can’t be mixed with anything, since it’s simply the “last step” before the form below.

 

Ultimate Mode: by perfectly mixing “regular/light”, “regular/dark”, “special/light”, and “special/dark” energies, Kintaro can achieve his Ultimate Form, in which is full potential is completely unlocked, and he gains access to endless amounts of “supreme energy”, of which even a particle is enough to completely destroy the universe. This is the last transformation Kintaro ever used, and it was achieved when he fought Vala-Vritra and Indra.

 

WEAKNESSES:

 

None notable.

 

THE FIGHT ITSELF:

 

It was an ordinary sunny day in New York City, a settlement free of crime, corrupt politicians, and degeneracy thanks to the tirelessly hard work of Capeman. Suddenly, a portal opened where he was floating around surveying the city, and a man popped out of it. The man looked East Asian (particularly Japanese), and was wearing some weird getup involving a golden chainmail cuirass, a silver silk shirt, and a tiger-skin kilt, the golden cuirass having . He was also wielding a thin red pole with golden hoops on each side.

 

“I heard you were a god, and I sense divinity within you, so I’m gonna kill you,” the stranger said.

 

“What, why, for what purpo-”

 

Capeman was interrupted by the stranger shooting an energy blast at him, which he easily deflected with just his bare hands.

 

“My name in Sato Kintaro, the Sagacious Demon King, and you can call me the God-Killer.”

 

“Jesus Christ, it’s gonna be one of those days…”

 

ARE YOU READY? FIGHTERS ENGAGE!

 

Sato Kintaro charged towards Capeman, intending to punch him in the face. Capeman blocked the Sagacious Demon King’s punch, and counterattacked with his own punch to the face. However, that punch only hit air, as Sato Kintaro turned himself into smoke just as it was about to hit him. Capeman, wanting to take this fight away from the city anyway, flew quickly towards the inner Sahara Desert, a very sparsely populated land. He assumed that Sato Kintaro would given chase, and indeed he did, turning back into his regular form to follow Capeman.

 

Upon arriving at the Sahara Desert, Capeman immediately turned around and encased the Sagacious Demon King in ice with his freeze breath. With Sato Kintaro now inert and impotent in ice, Capeman was about to use this opportunity to telepathically call upon one of the mystical heroes of his universe to “take out the trash” (as it were), but then Sato Kintaro burst out of it simply by powering up. Capeman, realizing that this was going to take a while, decided to get more serious, just in time to be force to block and/or evade a flurry of punches, kicks, and staff swings from Sato Kintaro. Capeman forced the demon god back using a vibration-enhanced super breath (you see, the vibrations created a wave of force, etc etc etc), and the Lord of the Lords of the Worlds, realizing that he still wasn’t being taken very seriously, decided to use the Turtle School Qigong Wave. Kintaro cupped his hands to his sides, and began to utter the syllables that symbolize the attack so clearly in his world’s memory.

 

“GUI-PAI…”

 

The sky began to darken just a bit, as the air began to hum with an almost electrical energy. Capeman noticed this – for how could he not – and prepared his own attack in response, forming a small electric fireball in his hands that exponentially grew in power (if not in size) each nanosecond.

 

“QI-GONG….”

 

Particles of sand began to rise, and the energy that Kintaro had cupped in his hands started to radiate a mystical light that permeated throughout the entire battlefield. The electric fireball in Capeman’s hand continued to grow in power.

 

“BOOOOOOOOOOOOOOOOOOOOOOOOOO…!”

 

Sato Kintaro fired his Turtle School Qigong Wave, and Capeman fired his combination fireball and thunderbolt in response. The beam and the bolt clashed fire a while, with neither energy attack gaining the upper hand against the other. Despite Sato Kintaro trying to force his energy beam to win, Capeman’s concentration remained steady. Eventually, this caused both the beam and the bolt to detonate with an explosion that enveloped the entire local area the two fighters were in, covering at least 10 square kilometers of sandy desert.

 

Capeman, while blown quite a far distance away by the shockwaves, was able to quickly steady himself. He also quickly sensed where Sato Kintaro was, and that his energy output was suddenly starting to spike upwards.

 

Oh no. This could be trouble.

 

Capeman quickly flew towards where Sato Kintaro was, only to see a man with spiked, dark blonde hair, a combination black-and-golden aura, and purple eyes.

 

“Just what on God’s Earth…”

 

Capeman was interrupted when Dark Super Kintaro punched him square in the face. This kicked of a bout of increased intensity in fighting, with both fighters racing all across the world, their clashes sending shockwaves through the air. Capeman, wanting to keep the Earth safe from all this nonsense, kicked Kintaro to the moon (while also sending a magic “restoration ray” to de-glass that portion of the Sahara that was affected by their energy attack struggle). When Capeman himself arrived at the moon, he was greeted with 1000 Kintaro clones surrounding him, each clone then turning into a terrifying chimerical monster of some sort. Capeman, in counterattack, simply turned the clones into energy balls, amassed them into a bigger energy ball, and threw that at Dark Super Kintaro. The large energy ball hit the Emperor of Life and Death with enough force to cause an explosion a quarter of the size of the moon itself. 

 

Capeman was not content to wait for the dust to settle, however, and entered the thick cloud, which were soon quickly dispersed by a clash between Capeman and Hyper Beast Kintaro (dark silver hair and eyes, silver-and-black aura), the clash itself being made by Kintaro’s Black and White Swords colliding against Capeman’s power ring-generated lightsaber.

 

One would think that Capeman would have been at a disadvantage there, he wielding one sword while Kintaro wielded two, but no; Capeman managed to parry Kintaro pretty easily and effectively, even managing to cut his arm off, although Kintaro very quickly regenerated that. Kintaro then tried to teleport spam his away into defeating Capeman, simultaneously ‘porting constantly around Capeman and slashing his swords at him. Of course, these sword swings would always be blocked or evaded by Capeman, who then used an energy blast to force Kintaro to back off.

 

Kintaro was now getting pissed. Even though he was able to read Capeman’s movements and his entire fighting style, Kintaro was still unable to get the drop on him. Might he have to use his god forms after all…?

 

No, those weren’t necessary. It’s high time for him to start thinking strategically.

 

Kintaro put his swords back into the Grab Bag of Tricks, and started to move his arms and hands in specific motions (seeming to draw out a hexagram) while muttering something that sounded like Pali to the sharply super-hearing ears of Capeman. Upon finishing his incantation, Kintaro suddently thrust his hands forward, and the area around Capeman began to shift and distort, turning into a realm where space only existed in folds and light and sound are distorted beyond recognition. Capeman, far from being disoriented by this, dodged the finger beam spam he knew was going to come immediately after this, and lunged forward in some seemingly random direction to punch Kintaro in the face.

 

“What..how…?!”

 

“Do you think your little illusion trick would phase someone such as me? I’ve seen through greater illusions from the two-bit magic men down at the grocery store.”

 

“Why you…”

 

Kintaro then went to Ultra Demon Mode (dark orange hair and eyes, fiery-orange-and-black aura) and cloned himself three times. While the original teleported back and held up his hands to charge up a Spirit Sphere, the first clone got a bit in front of Capeman and charged up a Divine Turtle Clash Attack Wave, the second clone stopped time in order to give the first clone an advantage in charging up (and give itself an advantage as it charged up its own High-Density Space-Destroying Ball), and the third clone turned into a quantum particle and went inside Capeman’s body in order to suddenly expand and explode him should the previous three clones fail.

 

Capeman, realizing that this could all endanger not only the earth-moon system, but the entire solar system as well, ignored the time stop (of course), and used vibrational touch magic to teleport Sato Kintaro and the two energy attack charging clones to a “dark space” so deep into outer space that the nearest galaxy would be trillions of light years away in any direction. The clone that went inside Capeman’s body was already absorbed by its “ultra-metabolism”, so there was no need to worry about that. Capeman then teleported himself to the dark space, so as to not give Kintaro any reason to chase him back.

 

Kintaro and the two remaining clones, realizing what Capeman just did, decided to go all in on him. One of the clones threw its High-Density Space-Destroying Ball, which Capeman simply reflected right back at it (he did get to see the ball destroy a localized area of space, true to its name). The other teleported right behind Capeman and fired its Divine Turtle Clash Attack Wave against him, which Capeman dodged despite its point-blank range, offing the clone in retaliation by negating its existence with vibrational touches. Kintaro himself then teleported the now-enormous Spirit Sphere somewhere, opting instead to create four black holes, each one as big as an entire planet, and throw them at Capeman. Capeman responded by turning these black holes into antimatter suns, and threw them right back at the Invincible Master Equal To Heaven. Kintaro was about to dodge the antimatter suns, but then Capeman threw regular-matter suns at the antimatter suns, causing an explosion so powerful that it could have annihilated the entire solar system.

 

But the explosion then suddenly stopped expanding, as if somebody had pressed “pause” on some universal remote control, and then even started to reverse. The explosion shrank until it was little more than a ball of energy in Kintaro’s hands, which he then simply dissipated into nothingness. Kintaro then pointed his finger at Capeman, causing an even larger explosion than the previous one to occur right where Capeman was floating. Although such an attack did surprise him, Capeman still managed to dodge this explosion. But yet again, a giant space explosion started to reverse. Kintaro was reversing time to ensure that Capeman would be caught in the explosion. Since Capeman was basically immune to time manipulation, this didn’t affect him at all, and Kintaro soon realized this, so he simply teleported the explosion to where Capeman was and allowed the explosion to “play out” normally again…only for Capeman to absorb it, easily.

 

Capeman then shot his heat vision at Kintaro, who held out his hand to block it, only for the heat vision beam to suddenly bend and hit Kintaro’s forehead instead. It stung hard, and Kintaro didn’t like it. Capeman chuckled, and Kintaro didn’t like that either. Kintaro decided to use the Power Boost x 100 against Capeman, made himself six-armed so he could wield the Compliant Golden-Hooped Rod, Nine-Toothed Spike-Rake, Black and White Swords, Pure Sand, and White Dragon Halberd simultaneously, and charged at Capeman. Capeman reformed his lightsaber in response, and parried Kintaro’s assault so effectively that he ended up cutting all six on Kintaro’s arms off.

 

Kintaro regenerated his arms, but even he could see that his “standard” attacks weren’t working here. Teleporting his weapons back into the Grab Bag of Tricks, the Sagacious Demon King then clapped his hands (all six of them, as he was still in six-armed mode) together as if in Buddhist prayer. His body started to glow with a mysterious green light, which lasted for a couple of seconds before fading away. After that was done, Kintaro began to smugly chuckle.

 

“It’s over for you now! You can’t get past by Damage Transferal technique!”

 

“Your what?”

 

“Damage Transferal. It means that whatever damage you. Just try to attack me now, asshole!”

 

Kintaro brought his six arms to his chest, their hands cupped, a savage-looking ball of black energy forming in them, red bolts of electricity spurting out of it. The space itself began to hum with electricity, and Capeman saw bolts of lightning forming around the area.

 

Bolts of lightning, in empty space.

 

Capeman steadied himself for what was about to come. This seemed like a big attack, and he wanted to be as ready for it as possible.

 

“ALMIGHTY ATTACK: MAGEDDON WAVE!”

 

Sato Kintaro thrust his hands forward, and the black energy ball began an enormous all-consuming scarlet energy wave. Capeman was ready for this, however, and just as he was about to be hit by this wave, he sent vibrations throughout space that swapped his position and the Sagacious Demon King’s. Sato Kintaro was hit by his own attack, and because it was his own attack, the effect of the Damage Transferal technique compounded illimitably on himself, causing the Lord of Love to explode with such force that not even a particle of him was left behind.

 

Capeman stayed precisely where he was, however, as he knew that not even that would permanently put down the God-Killer. So he waited for Sato Kintaro to regenerate, and he did. Sato Kintaro had gone back to two arms instead of six, but Capeman could sense that he somehow gotten massively more powerful due to all of this mess. Of course, it wasn’t enough to seriously threaten Capeman himself, but such a thing should still be noted.

 

Sato Kintaro’s body started to ring with a strange kind of energy, and that was what put Capeman on edge.

 

“It’s time…to put an end to this worthless charade.”

 

Kintaro then split into two (one Kintaro with sky-blue hair, eyes, and aura, the other with blood-red hair, hellish red eyes with black sclerae, and a scarlet-and-black aura), the two Kintaro then rejoining each other, generating a great light that shook the entire universe. When the light cleared, what was left was a man with hair, eyes, and an aura that all looked like a starry night sky.

 

“It’s time for the power of a Yin-Yang Master to take the stand.”

 

The Prince of Pleasure and Power began to make certain motions with his hands, causing a reality itself to warp to the point where a humongous fighting platform had replaced what had previously just been empty space, and bringing four glowing sigils into existence around him. To Capeman, they looked like words written in Enochian script, and that made him uneasy – he has dealt with some horrible Enochian magic users before.

 

The top symbol started to glow a dark red, as Sato Kintato shouted out its name – “TELOAH” (meaning “death”) – upon which it generated a huge laser of what could only be described as “raw death-force” at Capeman. Capeman managed to dodge the huge death-laser, only for Sato Kintaro to activate another one of the Enochian sigils: “QUASB” – “destroy”. This generated an all-consuming annihilation wave that caused the fighting platform to crumble to nothingness and threatened to consume the entire universe. Capeman countered this by using the Generic Cosmic Force to contain, gather, and isolate the destruction wave to a small ball of strange dark energy. But just as he did that, Sato Kintaro used his two other sigils at the same time: “PRDZAR” (“diminish”), in order to sap Capeman’s powers, and “LRASD” (“dispose”), in order to “dispose” him to the deepest, darkest hell-realm of Sato Kintaro’s imagination.

 

Capeman felt his powers slowly (but surely) draining away, saw the force-container the destruction ball was contained in started to fray a part, and saw a portal appearing just under him, trying to suck him to super-hell. And there was only one thing he could say in this situation.

 

“NO.”

 

And all the effects of the sigils were completely negated. The ball of dark energy was dissipated, the portal was snapped shut, and Capeman’s powers returned to him in full. Cosmic Kintaro could only leap back in astonishment.

 

“WHAT…HOW?!”

 

Capeman swiftly grabbed Sato Kintaro’s throat, almost crushing it even, while Capeman’s eyes started glowing red, then blue, then white.

 

“Because, it’s over.”

 

Capeman shot an almost full-powered heat vision blast at Sato Kintaro that enveloped his entire body and blew the Sagacious Demon King away. Capeman was relatively sure that he’d gotten Kintaro this time, until space itself started to rumble, and pockets of spatial distortion started popping up everywhere.

 

“Jesus Christ, what is it now?”

 

Then Capeman heard Sato Kintaro scream, so loud and clear that it bellowed across the entire universe.

 

“I’VE HAD ENOUGH!”

 

The entirety of the dark space began to glow with a kaleidoscopic assemblage of multi-variegated colors, all punctuated by the sounds of Sato Kintaro screaming his ass off so hard it cause the entire universe to ring. Capeman quickly flew towards where Sato Kintaro was, and saw a being whose entire body was glowing so brightly in a rainbow color that an ordinary man wouldn’t even be able to tell his features apart from one another.

 

Suddenly, the power-up completed, its end punctuated by a massive shockwave emanating from every pore in Sato Kintaro’s body. Once Capeman had seen what Sato Kintaro had turned into after all of that, he couldn’t help but quip about it.

 

“It seems you’ve taken so many hair colors that you’ve gone back to your default.”

 

“It’s over Capeman, now that I’ve taken my ultimate form. Nobody can beat me in this form, not even you. I decide when things are done, just like I decide what reality itself is. Let me show you what true power is all about.”

 

Capeman scoffed and replied with “okay.”

 

Ultimate Sato Kintaro then brought his hand to the front of his face and turned it into a fist. This caused the entire universe to shatter like glass, surprising (and severely angering) Capeman. Sato Kintaro was surprised too, because he never expected Capeman to survive such an attack. But no matter, he still had the Zodiac Fist Explosion. Charging his fist, he then lunged forward at Capeman with it. But just as the psycho-spiritual energy in his fist was about to explode into the forms of Chinese zodiac animals, Capeman dodged the attack and kicked the Shining Pole Star Upon Which The Zodiac Revolves in the face, before opening up with his own flurry of punches, hitting not only Kintaro’s body, but also his mind, soul, and the very “core” of his consciousness, causing massive damange to Kintaro himself. Capeman finished with a punch to Kintaro’s face so hard it recreated the universe, and also sent Kintaro flying out in space.

 

The Lord of the Lords of the Worlds managed to stop himself, just in time to see Capeman grab him and take him far outside the universe and into some interdimensional “space between worlds”. There, Capeman started vibrating his fist to make the killing blow against Kintaro, but then Kintaro activated his Magic Death Eyes (making his irises have black tomoe shapes in them) and sent destructive shockwaves that blew Capeman back and stopped his fist from vibrating. Kintaro used his Magic Death Eyes to try to erase Capeman from existence, but Capeman saw is body slowly being erased (a lesser being would have been erased nigh-instantly), and reaffirmed his existence, negating the Magic Death Eyes’ effects by sheer willpower, while at the same time saying…

 

“NO.”

 

“Damn it! Why won’t you just DIE,” Kintaro said in response, as he started to use the Luohan Quan, tapping into the power of the Arhat Fist. Kintaro used the Arhat Fist to spam an endless torrent of Zodiac Fist Explosion attacks, each Zodiac Fist Explosion infused with Magical Death Eye energy. Capeman causally dodged each wave of Chinese zodiac animal energy constructs, and was about to counterattack Kintaro, when Kintaro simply teleported away. Kintaro then raised up his hands, summoning the Spirit Sphere, which has ballooned to truly titanic sizes during the course of the fight – it was now the size of an entire Hubble volume. Kintaro had put it in his Grab Bag of Tricks, and set it to absorb the ambient energy that either preexisted or was generated during the course of the fight. Capeman wasn’t even surprised at something like that at this point, as he prepared to dissipate it with his super-breath attack. But then, Kintaro proceeded to actually shock Capeman by absorbing the Spirit Sphere, and becoming more powerful than he ever was before, with an aura not unlike the sun in either size or brightness. Kintaro also started to vibrate his fist was well.

 

“You think you’re the only one that can use vibrations, but I can use vibrations too! The wheel of fate is turning, and I have turned it against YOU!”

 

Spirit Sphere-enhanced Ultimate Kintaro lunged forward with his Vibration Fist stretched out towards Capeman. Capeman made a motion as if he was about to dodge, so Kintaro preempted that by shooting a combination Samadhi Fire and Samadhi Wind attack (the wind being to “feed” the flames), that he used to make a barrier around Capeman from all sides. With Capeman trapped, Kintaro accelerated himself further towards Capeman. He parted the Samadhi Wind-Fire barrier, his vibrating fist just about to touch Capeman…and then Capeman touched said fist with a counter-vibrating finger, causing Kintaro’s entire arm to simply delete itself from existence.

 

For a while, Kintaro simply floated there in shock, speechless at what just happened. Capeman decided he might as well (sort of) explain how he did it.

 

“You know, I’ve seen through all your little tricks. I can copy them too, but I don’t, because I don’t need to. Though I must admit, that attempt to copy my vibrational stuff, that was a nice touch. Too bad for you, you aren’t as skilled in it as I am.”

 

This disparaging of his fighting skills made Sato Kintaro quite upset, and in sheer anger he regenerated his arm – although it took an abnormal amount of effort for him, as something with those vibrations seemed to have been actively trying to keep him from recovering.

 

“You little…who do you think you’re talking to? I am the Conqueror of Indra, the Slayer of Vala-Vritra, the Subduer of Gods and Demons, the The Invincible Master Equal To Heaven, The Lord of Love, the Prince of Pleasure and Power, The-”

 

“Why are you listing titles that mean practically nothing to me?”

 

Kintaro teleported as far back as the (average human’s) eye can see, and brought out his ultimate weapon: the Sanzang Wish-Granting Jewel. Using this divinely magical gem, he wished that that laws of creation be changed so the “stamp” Capeman had made on reality be erased completely.

 

Capeman sensed reality itself beginning to warp and distort again, but on an even higher level than what he’d seen previously. Invisible forces started to put pressure on his body, trying to crush it into nonexistence. The light from the wish-granting jewel shone ever-brighter, as an ever-thicker darkness began to cloud Capeman’s vision. And well, you probably already know what Capeman has to say about all of this.

 

“NO.”

 

And the whole distortion of reality was completely negated, down to its very roots. The very Sanzang Wish-Granting Jewel itself stopped working in its entirety, leaving a very distraught Sato Kintaro holding what was now little more than a worthless rock.

 

“How did-”

 

“It doesn’t matter how many tricks you have, what kind of trinkets you possess, or how supreme you are! My name is Capeman, and I swear on the very Soul of the Multiverse that I will put you down for good!”

 

Capeman then charged up his heat vision, his eyes turning red, then blue, then white, then finally a light pinkish color; he was charging to full power, and adding some Generic Cosmic Force into it as well. Sato Kintaro could only look on helplessly as Capeman fired a giant heat vision beam, the laser enveloping Kintaro’s entire body and blowing him away. Capeman then jumped through the giant heat vision beam, his fist vibrating at a heightened frequency, and punched Kintaro right in the face.

 

The resulting explosion completely destroyed Sato Kintaro, from his mind, to his body, to his soul, to the very “core” of his consciousness. The impact was so great that it generated an entirely new infinite multiverse on top of the previous, and even knocked out Capeman himself for a while. When Capeman came to, he looked around, realized that the threat was gone, and all would be well, and went back home.

 

TOTAL DEVASTATION

 

CAPEMAN WINS

 

Was there ever any doubt?–Otto

 

RESULTS AND CONCLUSIONS:

 

Wow, that was a really close matchup! While both fighters were close in a variety of ways, they…

 

…No, no, let’s do this right.

 

Once you look at the feats instead of memes, no limits fallacies, and pretentious-sounding pseudointellectual metaphysical gobbledygook, it’s honestly really straightforward who wins: Capeman. Capeman’s strength feats, speed feats, and durability feats blow Sato Kintaro’s out by light years. Sato Kintaro finds it impressive to move planets, when Capeman can move entire galaxies on an off day. Sato Kintaro once crossed the universe in minutes, and even accounting for multipliers and cosmic power creep, it still wouldn’t be enough to even touch Capeman, who can search every corner of his universe in a single unit of Planck time. A Plank time unit is 5.391247 × 10^-44 seconds, by the way.

 

Even if we’re counting stuff like “he moved in a realm beyond spacetime” or something like that, Capeman has still done more in that category than Sato Kintaro ever has, having incredible amounts of experience in interacting with transcendental realms (existing independent of spacetime), transcendent realms (existing “superior” to spacetime), and countless other varieties of “non-normal” or “irregular” realms and realities.

 

This isn’t even getting into the cosmologies involved here, which are really important for determining the fighters’ attack power and durability. The entire hierarchy of worlds in God Jewel Fist is more-or-less equivalent in size to just one universe in Capeman’s cosmology (thanks to Grant Alan Neil-Watts and his “infinite fractal universe”). A universe that Capeman searched in just one Planck time unit, mind you. As for the transcendent realms of Indra and Vala-Vritra. Capeman has interacted with realms beyond his entire infinite multiverse regularly. Fought beings from those realms, regularly. Defeated deities, demons, demon divinities, and divine demons that make Indra and Vala-Vritra look like jokes…regularly. Hell, Capeman once resisted a cosmically souped-up Pharaoh Akhenaten and his “tyrant sun god” Aten (long story) manipulating the entirety of the “universal wave formulation” (which goes beyond Action-Adventure Comics multiverses) in order to erase him from reality, and that alone blows anything that ever happened in God Jewel Fist out of the water.

 

Even when dealing with potency of “haxes” and esotericisms, Capeman completely destroys Sato Kintaro. Capeman is either heavily resistant to, outright immune to, or has hard counters for every last one of Sato Kintaro’s repertoire of esoteric powers. The Magic Death Eyes? Capeman has dealt with similar, and worse. Spacetime manipulation? Capeman just laughs it off. The Magic Karate Death Touch? Capeman is also skilled in pressure points, he knows how to block their effects, and he literally has too much psycho-spiritual energy for Kintaro to properly use against him anyway. The Demon Sealing Wave? Capeman simply breaks out of the suction effect, and worse comes to worse, Capeman can just scream his way out of whatever dimension he is put in anyway.

 

Yin-yang manipulation? Quantum Observation? Both are just forms of reality warping, which Capeman is all but immune to. Kintaro’s passive fate-bending aura? Man, don’t even give me that shit – Capeman has fought so many fate, causality, probability, law/order, chaos, and information manipulators, on such a higher level than God Jewel Fist’s entire cosmology, that it makes Kintaro’s plot-aura look like a bad joke in comparison.

 

While Sato Kintaro can copy Capeman’s skills, he can’t copy their scale, especially since each others’ esoteric abilities, while similar in function, are not in their specific nature. While Sato Kintaro is vastly improving with each and every second…so is Capeman, on an even vastly higher level. Capeman’s vibrational manipulation and its unending list of effects is especially something that Sato Kintaro has no particular counter for, but Capeman can use that ability alone to endlessly counter any and every single one of Sato Kintaro’s attacks. There is really nothing that Sato Kintaro can do to Capeman with his powers, whereas Capeman – who ultimately controls both the pitch and tempo of the fight – can do anything he wants to Sato Kintaro with his own powers.

 

Capeman is faster, stronger, more durable, more potent in esotericism (“hax”), and more powerful overall than Sato Kintaro could ever hope to dream of becoming. The winner is Capeman.