“I have been honored to be one of the few beings in all the multiverse to see her artwork. She considers herself an impressionist and subscribes wholeheartedly to their aesthetics and philosophy, but I believe she is onto something unique, not just in the context of being the first beastfolk painter but in the context of producing compositions that are very novel. She uses her hands and claws to paint, and it gives her figures a rough, scratchy appearance that communicates the anxiety of a young woman that has known life as a child soldier. She has recently switched to trying to lose a brush, being extremely embarrassed of painting with her hands, but I believe a brush suppresses the authenticity of her compositions.”

 

–Willow’s Journal, “Rebel Impressionism.”

 

“This is tasty! How come it’s so tasty? Is it really because the bees are so big? Is it because of like, the square cube law? Is it because they got to put more sugar in the honey because they’re bigger and stuff?…God, this is tasty…”

 

–Willow on Kips’ Macrofauna Mead

 

“I asked Starwind what “good”meant, in the abstract. What was the essence of goodness? She told me that goodness was power. When I asked her how someone like Mr. Blue could be powerful but evil, she replied that Mr. Blue wasn’t powerful. He was disruptive, destructive, and doomed by his own actions. Power to Starwind was like the power of the Star Prosperity. It saw all, controlled all, decided all. Power was order, and any force that upset order wasn’t actually power but weakness in a destructive form. Conversely, Starshot believed that goodness was a lack of order and structure. Goodness to him was freedom and the ability to take risks. It’s easy to see why she gets along with the Prosperity and he does not.”

 

–Willow’s Journal, “The Star Siblings on Good and Evil.”

 

“So…have you ever actually shot a star before, Starshot?”

 

“Yeah.”

 

“Did they ever blow up?”

 

“Depends on how hard I shoot them.”

 

“Cool!”

 

–Willow to Starshot

 

“Drysi seems very frustrated by our cultural conception of nurses as non-combatants. “How do they pull them out of danger if they don’t fight?” she asks. Florence, our MS nurse, greatly confused her. Drysi was told that not only was she a nurse, but she was named after Florence Nightingale, a famous statistician, social reformer, and the forerunner of modern nursing practices who put her craft into practice during the Crimean War, one of the last wars to be fought without a notable superhuman presence. She was floored when she learned that neither Florence nor Florence knew how to fight. I propose an alteration to the noosphere translator. The Cerberean term being translated as nurse to be translated instead to something like guardian, sentinel, or even linebacker.”

 

–Willow’s Journal, “Cerberean Interviews 1”

 

“Heyyyy Drysi! Glad to see you again! Look, maybe I came off a little strong last time asking all that out of the blue but–oh, where are you going? Do you need help getting where you need to go?”

 

–Willow to Drysi

 

Name: 

 

Willow Collins

 

Supername:

 

Ms. Windows

 

Willow was rather at a loss for what her supername should be. She always called her portals windows, so she wanted to do something with windows. She thought about Captain Windows, but that reminded her of ARGO commanders, Lady Windows, but that sounded like she was full of herself, Lady Glass, but that was already taken by a supervillain, and the Jealous Window (she went deep into window lore there), but ultimately she went with Ms. Windows. Simple, direct, and concise.

 

ERC Class:

 

2

 

Back when ARGO used her as Vector 11, Willow really didn’t have any use for self-defense at all. ARGO explorers watched her like a hawk and rarely let her travel through her windows. When they did, they kept her under close guard.


But with her newfound independence, Willow sees it as her duty to try ERC 2. She’s now more responsible than ever for what she opens a window to and wants to make sure that if she ever has to, for instance, dump a bad guy into another universe, she knows how to do it the right way. ERC 2 is usually the class you take when you don’t want to be a superhero but will probably encounter situations in your life where you’ll have to act like a superhero, and Willow might have to throw her weight around–or more specifically the weight of whatever she can push through her windows–in her future.

 

Recently, Willow’s developed an interesting “move” with the help of her contacts in Willow-Wells. Antaeus has set up an around-the-clock team of heat ray gunners for Willow’s this. When she opens a window to them, they’re ready to cook whatever is on the other side. She’s got an artillery battery summonable with a snap of her fingers and it came in great use when Morgause invaded Joyous Harbor.

 

Average Grade:

 

A

 

Through most of her academic career, Willow’s grades have suffered from a lack of effort, but after her adventures in Willow-Wells and enrollment in our newly-formed Exploration Society, she’s started performing at the actual level of her ability.

 

To think, all it took to get her GPA up was the discovery of a new Earth and a coup on the planet’s largest empire.

 

We’ll probably need a little more to get Monster’s grades up.

 

Personalized Curriculum:

 

Exploration Society (Cloud), Multiverse Cultural Studies, Conflict Resolution

 

Willow’s favorite class is the class she helped create–the Exploration Society, called a society and not a class because it’s primarily a place for all our new multiverse kids to talk to each other and pioneer peaceful interactions between their worlds and the larger multiversal community, we just also use it as a class for the kids that are also enrolled, which is most of them besides Elaine, Starwind, and The Key.

 

Willow is appropriately a founding member as it was her window to Willow-Wells that set off our school’s recent involvement with several newly-discovered worlds (Well, her window and Tommy Turner leaving a backdoor in our omnimover system which Mr. Blue exploited to follow Willow covertly, copy her power, and form his class of “students.”).

 

The Exploration Society includes Elaine, Wendy, Shikoba, the Cerberean kids (the Hadies Babies, as Joule calls them), Cai, Lanty, and Claude as a “core” as they represent the “new worlds.” Several of our students from cultures universal and multiversal long-known to the multiverse community (Haziel, Henry, Neon Knight, Cetus, Monster) join with students from our culture training in multiverse diplomacy (Amy, Only Solutions, and of course Willow) to form a “cloud” around the core to inform the kids about the multiverse and make friends across a diverse range of cultures. The students involved in the “cloud” change daily. We want to expose the core to as many cultures as we can, but at the same time we don’t want to dump a small army atop them. Willow is one of the few cloud students who is always present because she’s been hugely influential in chronicling Willow-Wells culture and bringing it into the multiverse community. She was the first person from outside their universe to write about their culture, and boy does she like that fact. All the various factions of Willow-Wells see her as a neutral figure they can talk to, even when they know full well  we supported Ant’s rebellion. She’s welcomed among the Imperials, the Restorationists, the Pan-pans, everyone, because they know she just wants to talk and know that doing anything to her means bringing down the wrath of strange and powerful people down on their heads.

 

The Exploration Society have had some truly fascinating discussions and Willow’s journal continues to swell with notes. They’ve discussed the nature of god, capital punishment, the purpose and function of a state, and most interestingly the possibility of Willow-Wells colonizing the Endless Road. Elaine is fully on board with the idea of a colony, seeing it as a way to check the power of the warring governors that control her world. The colonization effort might be the first big “crossover” between our new worlds, and Willow is ready to record all that transpires.

 

Willow is in Multiverse Cultural Studies for fairly obvious reasons. She loves to intensely study multiverse cultures in-depth. She wrote the first-ever review of Lanty’s artwork, a review she desperately wants to share with Lanty but doesn’t because she knows Lanty is hypersensitive about her paintings. She even coined the term “rebel impressionism” to describe Lanty’s style, but Lanty doesn’t know. Hopefully, now that Lanty is also taking Multiverse Cultural Studies, the class’ open and supportive environment under Dr. Freeman will facilitate peaceful communication between artist and critic.

 

Given that Willow wants to pursue a career in meeting lots and lots of strangers from lots and lots of different cultures, it’s no surprise she’s in Conflict Resolution. You got to learn the right way how to ask people to share their culture with you, because failing in that task can result in one of those stupid wars that starts because some stupid representative did a stupid thing.

 

We teach conflict resolution skills as part of ERC 2 and 3 just like we teach combat training and group tactics, After all, you don’t have to fight the bad guy if you can talk the bad guy down, and a superhero should never escalate a conflict when he can deescalate instead. But students with diplomatic (Amy Beck) or managerial (Jigsaw Judy) aspirations take an entire class focusing on conflict resolution to prepare them for their future careers. 

 

Contact Education:

 

ARGO

 

Willows shares a complex relationship with ARGO. Though it has gotten better after Willow-Wells, it’s still a strained relationship, and it’s our t-shirt she wears, not theirs. She doesn’t make windows for ARGO anymore, but for our Exploration Society class, which she helped create. She’s still active with ARGO and serves as a go-between filing her journal entries with them.

 

As with other students with powers and ambitions that involve them in the multiverse, Willow has had mentors in Alternative Realities Guidance and Observations since she was a freshman. As a superhuman capable of facilitating quick travel through the multiverse, she was added to the Vector list and given the specific title Vector 11.

 

Shepherd 11 and Vector 11. What are the odds?

 

Willow hated working for ARGO. She was too valuable and too unskilled to be allowed to step through her own windows Most of the time, she would create a window to an uncharted universe from a secure location, sometimes the Intercessor’s Roundhouse, sometimes the ARGO Refuge in Mahorela, and sometimes the Last and First Library, but wherever she was put to make a window, there she would stay. She wasn’t allowed to go through with the exploration team. She could make windows to the most wonderful worlds imaginable–and yet that was all they were to her, windows, she could look through them but never walk through them. They were only ever doors for other people. She had to endure the agony of watching other people walk through windows she pulled from out of her dreams.

 

We could tell she was having a hard time with ARGO from her attitude and falling grades, so we held a conference where we suggested to her contact, Commander Victory, that they take her on a few adventures. Commander Victory agreed that Willow’s chain needed some slack, though he cited behavioral observations by ARGO personnel and we cited her own words, and decided to let her walk through her windows–but only by keeping Willow under the stifling protection of an armed garrison.


This made Willow even more upset. It was tantalizing to be finally through her windows and yet unable to run around and explore. She also blamed us. We promised to help her situation, yet she felt more like ARGO’s tool than ever. She even launched a plan with Monster to try and embarrass the school, but after we started taking her out into the multiverse on our own independent of ARGO, her behavior improved dramatically.

 

We feared that talking matters into our own hands would put us at odds with ARGO, especially after Mr. Blue was loosed upon the multiverse due to a backdoor in our omnimover system, and at first Commander Victory was leery of our activities, but he’s always been a rational, practical sort of man and cannot deny that we’ve had great success in Willow-Wells and the Kingdom, especially in regards to helping vulnerable young people like Lanty, Antaeus, and Bleddyn.

 

Commander Victory has thrown the support of ARGO behind our little Exploration Society. As long as Willow keeps sending in her reports, he’s fine with us acting independently. ARGO is there if we need them, and not there when we don’t, and that’s all we want.

 

He still hasn’t admitted that he’s done wrong by Willow, and he likely never will, but we and she appreciate him supporting Willow’s independence..

 

Hyperstasis:

 

Vector

 

So What’s a Vector?

 

Vector is a manesological and ARGO term for any superpower that facilitates travel across the multiverse. In other words, if a superhuman can open portals from our world to, so say, the Xam Universe, they are a Vector, but only in the general sense.

 

To be considered a Vector by ARGO and added to their list,a superhuman must be able to:

 

–Open up a stable portal that goes to a single, predictable destination.

 

If a portal (known in ARGO circles as a worldsplinter, but let’s be real, everyone calls them portals) is a chaotic, roiling worldtunnel or fairypath, ARGO isn’t interested in using it. Vectors have to provide a safe path. ARGO is also uninterested in rolling the dice when traveling throughout the multiverse. The Cauldron of Worlds kept by the king of Jann (and not his daughter, no matter how hard she protests the point) contains the multiverse, and if you jump into it, you are reborn as a different person on a different world. That’s far too random for ARGO’s purposes, and so the king of Jann is not considered a vector.

 

–Create portals to and from most locations within the multiverse

 

It’s not possible to travel everywhere in the multiverse, mostly because some areas are sealed off from multiversal travel. Just look at the Kingdom and its coire blockade. Anyone that tries to travel to the Kingdom by any means get routed to the coire to answer questions from some very suspicious Dagdans. Or look at Wendy Crow’s homeworld which she calls the Scary World. We know its Fox harmonic but we can’t do anything to access it. Whenever we go to where it “should” be, we’re routed to the next multiverse over, which indicates that Mr. Blue probably sold out the universe to some sketchy space gods.

 

But to be considered a vector, you have to be able to open up portals to most places in the multiverse, as close to all as you can get. You aren’t a vector if you can only travel to a handful. Flying Robert can only open a portal to his own storm universe, so he’s not a vector. Clubhouse works with ARGO because his clubhouse universe is a great launching pad for ARGO operations, but he’s not a vector because he can only make portals to his clubhouse and Earth. Other people make exploratory portals for him inside the ARGO base within his clubhouse. Bleddyn and our friends from the Kingdom aren’t vectors either, because while their travelstones can open portals across several worlds, they have limitations, most notably that can only travel to universes that have been exposed to coire substance, meaning only a handful of worlds as of right now. Dr. Freeman, for all of her fantastic powers, is also not a vector because while she’s learned a trick back in the 1940’s that allows her to travel to and from the Heart of Eternity by breaking the speed of light and then taking a couple of dimensional turns and spins and from the Heart of Eternity to anywhere else in the multiverse, she can’t travel across the multiverse just on her own powerset.

 

Willow can open up windows to whatever her heart desires, which makes her a vector along with being able to:

–Create portals to undiscovered locations within the multiverse

 

This is a requirement for being on the ARGO list of vectors, but not the larger Warp and Weft Authorities as they deal exclusively with known worlds. 

 

How does a vector open a portal to a brand-new world? The same way they open up to worlds already known. They imagine a world. Willow discovered Willow-Wells by thinking “I want a window to a world unknown to ARGO where the events of The Invisible Man and The Food of the Gods by HG Wells actually happened.” She thought so, and so it was so. And this is how it probably worked for Mr. Blue’s schemes when he copied Willow’s power. He probably thought “I want to go to a world with a young, confused superhuman in need of guidance” to bring himself to Cadell, Starshot, Shikoba, and Wendy.

 

We’ve talked a lot about Vectors as assets for exploration, but let’s not overlook how powerful Vectors are in terms of combat. Several Vectors have declined exploration work, be it for ARGO, the Fishermen, or the Warp and Weft Authorities to become very powerful superheroes. Just look at Worldwind, the Vector 11 before Willow, who uses extradimensional tornadoes in martial applications as a member of the Intercessors. There aren’t many beings who won’t have their days ruined by a portal to hell suddenly opening up in their brains, and those that don’t will when the portal engulfs them. Willow could be a fine superheroine if she put her mind to it, but she’s chosen to walk the path of the explorer, and we’re proud of her for doing so.

 

Observations Are Not Adventures

 

The multiverse is so vast that it contains itself repeated again and again and again. Right now, there’s another Universe Alpha dealing with another Kingdom. Races vastly older than our own have explored the multiverse since the stars were young and blue and there is still an infinity of mystery out there. There is still just as much unknown in our time as there was in their own. 

 

The multiverse is endless, infinite, boundless, innumerable, unknowable–and that’s just the physical multiverse. That’s not even getting into the Astral.

 

It can never be fully known, and for those of a certain disposition this can be aggravating, depressing even. ARGO commanders are notorious for quickly burning out, because when you operate on the level of the multiverse and constantly have the big cosmic picture shoved into your face, it’s easy to lose sight of the importance of individual worlds. The struggles of humanity and more races become as easily overlooked as the struggles of bacteria. 

 

Why learn anything about the multiverse? There is always another world to explore and catalog. Why try to make different worlds better places to live? Somewhere out there is a world that’s a living hell, and you’ll never reach it to save it. It’s always going to be behind an infinity of other worlds also on fire.

 

So many ARGO commanders fall into a pattern of observe, record, next world, observe, record, next world. It drains their human warmth. This world has superheroes. This world has vampires. This world has robots. Who cares? There will be more just like them.

 

I believe Commander Victory, by his actions, was suffering from burnout until Willow saved him and opened his eyes to what he had been blind to for so long–that individual cultures are worth studying, learning about, and interacting with, that cataloging and studying a world isn’t at all like exploring it, that an observational operation is not an adventure. 

 

Windows, But Never Doors

 

Willow is the first superhuman in her family and developed her powers in middle school. One day, while daydreaming in her school’s multiverse studies class, she looked out the window and imagined that she was looking at the world her class was studying, Universe 161. She imagined she was looking at Justice 8’s floating island headquarters, The Earth Satellite, and, much to her surprise, she soon was.

 

Sensing a multiverse disturbance, Quantum Detective flew up to the window to investigate and tapped on it.

 

Willow was instantly taken to ARGO where her powers were examined. The organization saw great potential in her powers. Her windows were ideal portals. Moving through them typically feels like moving through a cloud, there’s some negligible physical resistance, but Willow can will her windows to be as impenetrable as Dr. Jugend’s planes. Thus she can make portals that allow for visual observation of the other side without letting whatever is on the other side come into our world. Not every vector can do that. Ripple, for instance, can’t “look” at the other side with his powers. He can blend one reality with another, meaning what’s on the other side of his “ripple” can be a huge surprise.

 

At first, Willow was happy to work for ARGO under Commander Victory. She got to go to cool places that most people neve see in their lives–Mahorela, the Roundhouse, Simon Wheeler’s clubhouse, just to name a few. She got to do important work. She got to link entire universes to the multiversal community. Every day she got to expand the multiverse community and join infinity to infinity. And it was easy! It was easier than school, easier than video games, easier than anything she had ever done in her life! They’d tell her “Willow, today we want to answer some scientific questions. Could you make a window to a world like Mundus where abiogenesis is common?” Window, done. 

 

“Willow, today we want to help another world. Could you make a window to an analog world where most superhumans were wiped out during the Worlds War?” Window, done.

 

“Willow, today we want to see if another world can help us. Could you make a window to a world where they figured out how to cure Timothy’s disease?” Window, done.

 

And on top of how easy it was, they paid her lots and lots of money! She bought all the NoosDS games she ever wanted and still had enough left over for a new pool and ping pong table!

 

But as she got older, she started to hate her job.

 

She started to realize that she was nothing more than a tool for ARGO. She made windows. That was all she did. She wasn’t special. She wasn’t needed. The only thing special about her was her power.

 

She enrolled in Martin’s originally in the hopes that she could develop a power that would dwarf her natural power in importance, but it’s very hard to beat out a power like Willow’s. It would take lots of hard work and a lot of study. It might even take thaumaturgy, and thaumaturgy is something people devote their entire lives to. Willow tried her hardest though, and it led to her being a wreck throughout her freshman year.

 

And after a stressful freshman year, Willow resigned herself to dealing with her power. We had hoped that with dropping a bunch of power development courses from her schedule that her mood would improve, but instead it got worse. Willow became one of our troublemakers. She started using her windows to make test papers and desks disappear, just to get a laugh. So we talked to her and found that she wanted very badly to step through her windows into unknown worlds alongside the ARGO research teams. She was tired, understandably so, of creating these beautiful windows to new, unexplored places and then having to sit back and watch other people go through them. Her windows were doors to them, but only ever windows to her.

 

Dr. Jefferson arranged a meeting with Commander Victory (Which took quite some time to set up, adding to Willow’s stress. ARGO Commanders are extremely hard to schedule meetings with, Dr. Jefferson says she’s had better luck scheduling conferences with Archangels than ARGO Commanders), which Willow wasn’t allowed to attend as Commander Victory felt her presence was “superfluous.” We communicated that Willow was feeling depressed by the way she was being kept from the action and Commander Victory agreed with us, producing observational reports that showed Willow had become listless and distracted at work which he had concluded was “teenage hormones.”

 

Commander Victory said he would let Willow go through some of the windows, and we thought we had made progress, but in fact our deal just depressed Willow further. Commander Victory would let her through certain windows to the other side–but only under armed guard.

 

It was as if she didn’t get to step through at all. The edge of the mirror just moved. She could smell the air, she could feel the heat of the sun or twin suns or whatever they had overhead. But she couldn’t talk to anyone. She couldn’t explore. All her interactions were through the filter of a small army of trained guards. They would bring her books, objects, and artwork, and ask people questions for her and bring her back the answers, but it wasn’t what she wanted. It wasn’t what she wanted at all, and the little improvements just made it all the more tantalizing. She was so close, so very close, and the closeness made her goal seem further away than it ever was.

 

Upset, Willow started to take her frustrations out on us, blaming us for getting her a bad deal and thinking that we wouldn’t do anything else for her. Her mischief culminated in a plan to embarrass the entire school. Using Monster’s antics at the annual school grill contest as a distraction, she planned to take a picture of Dr. Plaras getting drunk at The Final Hour and post it to the noosphere. But our teachers were able to reach out to her. They had a sit-down together and Willow opened up about how she felt like ARGO’s tool.

 

It’s old advice in the teaching profession that if a child is misbehaving, look to see if you’re giving them meaningful, fulfilling work. Children don’t like their time being wasted on pointless activities anymore than adults. So we decided to give her useful work. We decided to take Willow on an adventure of her own without ARGO involvement where she would be responsible for research and note taking, and since she had been forming an essay on two early works of superhuman fiction in literature class, The Invisible Man and The Food of the Gods, which contained two very different portrayals on the morality of superpowers, she decided to form a window to a world where those two books weren’t works of fiction.

 

Stepping Through The Mirror

 

Willow’s window led to Willow-Wells, named after herself and author HG Wells whose books in our world are factual accounts in theirs, with the exception of the Great War in the Air, written in our world as an account of the first global war and as speculative fiction in theirs.

 

Willow was like a kid in a candy store. Following the ARGO protocol of adopting disguises until the general state of a newly discovered world has been determined (no one wants to accidentally tell a world ran by some kind of council of supervillains where home is), Willow presented herself as a young journalist from America, the only country that hadn’t been absorbed by the Redwood Empire.

 

Willow was finally able to do those interviews she always wanted to do. From lodgers at Peabody’s Inn where we made our temporary headquarters, Willow learned why the buildings in London were uniform blocks (because it made it easier for the giants to rearrange and move them), why there were towers equipped with heatrays (in case macrofauna from the countryside wandered into the city), and why everyone put crinkly red garnish on their foods (this was Martian red weed, which grew remarkably well in Earth’s climate). And when we met Antaeus’ rebellion, she got to interview the rebels and learn their reason for fighting. When Mr. Neiros took Antaeus to meet his father through the Astral, peace was made between the rebellion and the Redwood Empire, and Willow’s interviews with the rebels helped Imperial stalwarts understand why their emperor was ceding the throne to his rebellious son. Her notes on Julie dolls–little dolls that the beastfolk of the rebellion created to train their hands in dexterity and left around London for children to find–helped many realize that beastfolk were not the dumb brutes their government said they were.

 

Willow’s notes did a lot of good for Willow-Wells, but when she tried to present them to Commander Victory for his approval during our first meeting with ARGO, he brushed her off. He only cared about Mr. Blue’s involvement in Willow-Wells and whether or not we were preparing Willow-Wells for contact with the Weft Authority and integration with our multiverse community. He couldn’t understand the enthusiasm willow showed for little things–dolls, artwork, culture. That understanding probably burned out of him long ago along with his taste for adventure.

 

Commander Victory, at first, merely tolerated our activities. He recognized that we were handling the situation in Willow-Wells quite well, that Mr. Blue’s infiltration into the multiverse was not our fault, and that Willow was far happier working under us than under him, and because of these things was fine with us. But that didn’t mean he loved the idea of Willow running around alien worlds with only a bunch of teachers to protect her.

 

Fortunately, I believe his opinion of us has greatly improved. The longer he talked with us, the more he came to respect us, and the more he came to like us. 

 

I think Willow’s enthusiasm, her desire to live within different worlds and interact with the people who live in those worlds, her desire for exploration and adventure, has revived something long dead in Commander Victory’s heart, something that was smothered by a job that required him to give a cursory review of a universe, make a mark on a checklist, and then move on to the next world.

 

He even read her notes on Julie Dolls and wrote “good job” on them. From him, that means a lot.

 

What will become of Willow after graduation? She’s not sure. She thinks she might become a researcher for ARGO–not a vector–but a researcher picking and choosing her assignments and deciding for herself how long she spends adventuring in each world. She’s also considering going into the business of multiversal trade. She’s already done work on the side for Peabody’s Multiversal Shipping (it grew out of Peabody’s Inn) and served as a saleswoman for a type of mead they sell called Kipps’ Megafuana Mead. Apparently, it’s sourced from gigantic honeybees, and the honey they produce is said to be much sweeter than regular honey.

 

But whatever Willow decides to become, it will be on her terms. For Willow, now on, every window is a door.

 

Behavior:

 

Fair

 

Before her adventures on Willow-Wells, Willow was quite the handful. She felt trapped by ARGO regulations and took her frustrations out on us. She even hatched a plan with Monster (she promised she would go out with him) to embarrass Dr. Plaras and by extension the whole school. But after her adventures on Willow-Wells, she started to feel like she was a part of something meaningful, and these feelings increased as she was brought in as a founding member of the Exploration Society.

 

She likes us so much now she wears our shirt.

 

Though she’s made great improvement, she still has a strong mischievous streak. Note how she recently got caught showing up late to her Conflict Resolution class from a window from Willow-Wells with a couple of bottles of Kips’ Megafauna Mead for Lanty, Claude, and Elaine–and going by how she slurred, she had a little herself.

 

Appearance:

 

Willow isn’t much for the custom of supercostumes. She dresses simply and practically, often in clothes with a lot of pockets. You’ll never know when you’ll find something cool to take home out there in the multiverse. She also usually keeps a roomy backpack on her back–where else? Its perfect for transporting Willow-Wells Julie dolls–or Willow-Wells mead…

 

And she wears our shirt, which is nice.