“Alright. No more whining about how you were tricked by my brother into coming here. Point is you’re here without my permission, which means we gotta fight now, intruder. Those are the rules. I’m a nice shisa, so I’ll let you decide what we’re going to do–you wanna do dodge ball? Horse? Soccer shoot-out? Or do you just wanna fight? I recommend picking what’ll embarrass you the least to get smoked at.”

 

–Rol

 

“Hey, nothing in the rules said I couldn’t turn the ball into water. You should be glad I didn’t turn it into fire, then you’re really be in trouble!”

 

–Rok

 

“Rol Rol Rol! I saw this awesome movie at Tatsuki’s movie night!”

 

“Yes, they tend to show movies at movie night, and?”

 

“And it was called The Blood of Heroes and it was about this game where you throw around a dog’s skull!”

 

“And why were they throwing around a dog’s skull?”

 

“No one could remember.”

 

“Must not have been a very interesting movie then…”

 

“No no no, the people in the film couldn’t remember because they were in one of those post-apocalyptic settings where history got wiped out and no one can read.”

 

“Oh how inspiring.”

 

“But this sport, they called it jugger, you can hit people with big sticks! And chains!

 

“Is this going to be like the time you wanted us to play that one game with the broomsticks?”

 

–Rok to Rol

 

 

Introduction

 

Rok and Rol are the third generation of genius loci to protect the Susanoo shrine at the heart of Ishinomori School. Though only a few years old, they’re not only students of Ishinomori School but staff. They’re the school’s hall monitors, security, and combat instructors. They inherited all the instincts of the guardians that came before them–including their combat instincts. From the moment they first stood up, they’ve known how to fight. They even have an instinctual understanding of certain ninjutsu techniques utilizing the 5 elements, the godai, which the previous pair of guardians spent years studying. But they’ve found that even with their inherited instincts they can’t master the fifth form, void. This inadequacy coupled with the Ishinomori spirit to seek self improvement through good-natured rivalry as led Rok and Rol to play a game with each other: one invites a guest to the shrine so that the other can challenge them, on the basis that the guest didn’t receive permission from both shisa to be there. The guest is then obligated to either fight the aggrieved guardian or play a ball game–and Rok and Rol are as good at ball games as they are fighting, especially when the ball they use is their ball, as in a special orb they can move around telekinetically.

 

Malpirgi-Forms

 

“Hyperstasis is a social animal.” the eccentric and influential Dr. Stone wrote in Princes of Dawn, “It does not like being alone.” 

 

If you recall your high school mirabology classes, you’ll remember that the hyperkeimenon, source of superpowers and metapathogens, reacts to sapient thoughts. It was originally a gift from the First-to-Dream to the first sapiens of the multiverse. They gave the first sapiens the power to control nature and in return the first sapiens shared with them the gifts of mortality, impermanence, and imagination. But the bosses of the First-to-Dream, the First-to-Rule, sometimes known as the Archons, didn’t like their little brothers hanging around with beings born to forget and die, so they took the hyperkeimenon away and stashed it behind walls of solid time called the Archon walls.

 

Since the Archons didn’t really get how time worked, being from beyond time and space, they built the walls wrong and as time ticked forward they began to bend, stretch, and leak. The hyperkeimenon leaks throughout time and, remembering the thoughts of the first sapiens, respond to similar thoughts. They respond to strong, human thoughts like the thoughts of a person about to die or a person having an epiphany or ecstatic experience. But sometimes the hyperkeimenon is willing to listen to the thoughts of non-sapient life. This is how you get super dogs and super cats. And sometimes, the hyperkeimenon, upon failing to find any thoughts, creates living beings to impart powers onto through a process known as malpirgi.

 

It is through malpirgi that we get Malpirgi-forms, the most famous of which were the God Sculptors and Storm Choir of the Hadean Earth, 4.6 billion years ago. The God Sculptors and Storm Choir were the first inhabitants of our planet predating even the oceans. They pulled themselves out of the bubbling rock and roiling storms that blanketed our planet. They had incredible powers and from their perch looked across the cosmos, extended their hands, and created stars. They created the first Lor, and the first Lorian angels, and from them became known across the universe.

 

Malpirgi-forms still occur on Earth, but they tend to be much more limited in what they can do. They also tend to occur around places of great significance to people, the thoughts people have towards a place coax the hyperkeimenon through the Archon walls toward that place. It is because of this that Malpirgi-forms are often called genius loci–the spirits of a place.

 

Here’s an interesting bit of trivia–while today genius loci is used to mean the spirit of a place, in Ancient Rome, it actually meant a guardian spirit of a place, a protective deity honored with an altar. And that is actually what most Maplpirgi-forms are, not a being born from a location (thought this does happen–Wildflower Cemetery and Noble Island being two examples)  but a being born from a location’s guardian, a being born from a lamassu, altar, gargoyle, grotesque, grave angel, sphinx, or in the case of Rok and Rol, shisa.

 

Theories abound as to why Malpirgi-forms arise more from pictorial representations of a guardian of a place than a place itself. The most commonly accepted theory states that guardians are more likely to be thought of as “alive” by those that see them, thus hyperstatic forces are more likely to target the guardians than the location proper. A person walking around Notre Dame is more likely to think of the gargoyles and grotesques as moving around than the walls and stained glass windows.

 

Guardian Malpirgi-forms include the Great Sphinx of Giza (fortunately, she was asleep during Flicker’s brief misunderstanding with Amron the Phantom Sphinx), the gargoyles of various European Cathedrals like Notre Dame and Ulmer Muenster, and of course, the shisa Rok and Rol.

 

In case you were wondering, the Candlelight gargoyles at Martin’s are not alive, and are not secretly working behind the scenes. Seriously. 

 

Guardian Malpirig-forms tend to share a few characteristics in common. The first is that they can animate their bodies and alter them to their will,usually to assume a more humanoid form for better communication. The Great Sphinx can move around as if she had limbs instead of blocks, but she can also shrink herself down to the form of an old Egyptian lady in a shawl–a form she commonly adopts whenever she wants to go walking. The gargoyles and grotesques of Ulmer Muenster (they call themselves the Waecthter der Treppe, the guardians of the staircase, referring to the long spiral staircase leading up Ulmer Muenster’s central spire, at one point in time one of the tallest man-made structures on Earth) adopt the form beast-men in suits of armor and bare a resemblance to our Cerberean friends.. And Rok and Rol adopt the form of young adults with some of the features one might expect of shisas–clawed hands and feet, fangs, and curling tufts of hair on their arms and legs.

 

Guardian Malpirgi-forms have a telepathic connection to the places they guard which often extends to the surrounding area. The Wacthter der Treppe defend not only Ulmer Muenster but all of Ulm, Germany as well. Guardian Malpirgi-forms are able to sense when something is wrong within their “territory.” They know if there’s an emergency, and will respond to it instantly. This makes Guardian Malpirgi-forms excellent superheroes, and the Wacthter der Treppe are known as one of the greatest superteams in all of Earth State. The Earth State government loves them, especially since they’re typically confined to their territory like ideal Earth State superheroes.

 

If a Guardian Malpirgi-form is taken too far from his or her territory, an interesting thing happens–they revert to their stone representation. If the Great Sphinx travels outside the Giza valley, she turns into a monument. If Rok and Rol travel outside Ishinomori School, they turn into little shisa statues (Rol’s statue is the one with the bow on it). Location Malpirgi-forms don’t have this issue because they’re always “where they’re supposed to be.” Noble Island can’t get away from Noble Island, and so Noble Island is free to swim around as much as she wants. The same applied to the God Sculptors when they left Earth to explore the Astral. They embodied the Hadean Earth, and remain the Hadean Earth even countless lightyears away.

 

Modern teleportation technology allows for Guardian Malpirgi to visit places outside their territories either through the “turtle method” (a portal position behind the back similar to Timeliner’s Aeon Disc) or the “snowglobe method” (a portal around the person which moves with them). Though these methods allow a Guardian Malpirgi-form to “leave” their territory, they tend to feel strange using them as they can no longer sense their surroundings. Rok finds the feeling invigorating. “It’s like someone is going to jump out and scare me any second! It’s like I’m one of those guys in the movies looking around trying to find the bad guy! I’m never like that back home!” Conversely, Rol has feelings of anxiety, but doesn’t want to admit to having them out of pride.

 

The Shisa Family

 

At the heart of Ishinomori School suspended in a bubble of space-time is a beautiful shrine dedicated to the storm god Susanoo no Mikoto, the slayer of the dragon Orochi–the hero slaying the giant monster, a theme that would repeat again and again throughout Japanese history, and so an appropriate shrine for a school focused on creating the next generation of Japanese superheroes. 

 

The Susanoo shrine was constructed to give students a quiet place to contemplate and study and is a picturesque snowglobe of Japanese culture. It has a koi pond, a zen rock garden, a tea room, and shisa.

 

Also known as foo dogs, komainu, chinthe, and lion dogs, shisa are stylized lion statues placed to guard tombs, shrines, palaces, and other places of importance. The twins don’t particularly what you call them, so long as you address them respectfully. To insult them is to insult the shrine, after all.

 

One day in the 1963, the malpirgi phenomena spontaneously brought two shisa to life–a boy and a girl. It’s not uncommon for shisa to come in gendered pairs. The male is often depicted holding a ball symbolizing power over the natural world and the female with a cub symbolizing continuance and longevity, but in this case both were depicted with balls.

 

They were Stone (the male) and Gem (the girl), the first shisa guardians of Susanoo shrine and Rok and Rol’s grandparents.

 

Born fully formed like Athena from the head of Zeus, Stone and Jewel occupied an interesting place in Ishinomori School being both students and faculty. They could be thought of as similar to our own Shepherd 11. They weren’t born with a lot of information in their heads, so they were enrolled as students to bring them up to speed. Fortunately, they learned fast. But they were also made into hall monitors and security as theri telepathic territory extended beyond the shrine and over the school itself. To aid them in theri security duties, they were tutored by some of the greatest martial artists in the world, including the young Tiandi dragon Ximen Song who also taught the superhero Disco Inferno and superspy Professional Hazard.

 

For twenty years, Stone and Gem faithfully served the shrine and school. But then they started to feel like they had fallen into a rut. When they learned about how teleportation technology allowed other Guardian Malpirgi-forms to explore the planet, the shrine started feeling less like a home and more of a prison. But what could they do? The shrine was their mother. They couldn’t abandon her. Even with it being surrounded by a school full of powerful and capable superhumans, they couldn’t abandon her.

 

It was the Magical Woman, then Magical Girl, Alice Freegift who came up with a solution. As the empress of the magical realm Croatoan, she was a powerful thaumaturgist even in those days and was able to craft a spell that would animate another pair of shisa statues every twenty years. And so, in 1983, Stone and Gem became the parents of Constantin and Ruth, named for the modernist sculptors Constantin Brancusi and Ruth Asawa.

 

And now we should stop here for a moment and address the giant stone elephant in the room.

 

Rok and Rol are brother and sister. And so were their parents and grandparents. But we’re talking metaphorical relationships. Everyone in their “family tree” came from a statue.They don’t have cell structures. You can call them all siblings or cousins given the reality of how they’re all related, and in fact some do call their entire family “the shisa cousins.” 

 

Stone and Gem were the shrine’s guardians, and because of their similar origins they were called brother and sister. Because Constantin and Ruth were younger than they were and looked to them for guidance, Stone and Gem were called their parents. But Stone and Gem never married, and in fact, Gem became the wife of Japanese superhero Blitzman.

 

Basically, don’t overthink it. In Japanese mythology, the brother and sister pair of Izanagi and Izanami gave “birth” to their children by Izanagi purifying himself from the detritus of the underworld. Familiar relationships get very strange when you break away from beings with procreational methods very different from our own.

 

So please, for the love of god, no incest jokes. Specifically don’t let Matthew make incest jokes. Remember, we are friendly rivals with Ishinomori, emphasis on friendly.

 

To return back to the path, Constantin and Ruth inherited the instincts of their parents, their ability to understand all that occurred within their territory, their fierce desire to protect their home, and their combat instincts. They knew how to fight as well as their parents from the moment they stood upright–and with a few lessons learned how to fight even better than their parents. Constantin and Ruth became world-class martial artists and added a duty to their guardianship–combat instruction.

 

Constantin and Ruth were even able to learn advanced techniques their parents were unable to grasp–ninjutsu techniques founded in the manipulation of the the five elements known as godai.

 

Constantin and Ruth found combat instruction to be highly rewarding. When they sparred with their students, they not only taught their students much, they learned much in return. This created a positive feedback cycle. The more they taught, the more they learned, which meant they could teach more, and learn more. They enjoyed combat instruction so much that when the time came for them to retire in the 2003 and yield guardianship to a younger generation, they put it off for 16 years before deciding that it was unseemly to get so close to doubling the years their parents put in and activated Rok and Rol in 2019.

 

The Shisa Twins

 

Rok is the boy and Rol is the girl, and yes, they were named after Constantin and Ruth’s favorite genre of music. Rok is the outgoing one, Rol is the reversed one. Rok tends to be the one to show the most creativity in his guardian duties. He’s the one that ‘s willing to take it easy on a sparring partner not getting into the groove of things and changing the rules for their sake. He’s also the one most likely to change the rules to keep a complacent opponent motivated and thinking. Are you pulling ahead against him in basketball? Well, now the floor is lava–literally lava–but more on their elemental godai powers later.

 

Rok was the one that came up with a certain game the two play with each other to keep on their toes. One will invite a person to visit the shrine at a certain time unbeknownst to the other. When the guest arrives, they’re greeted by the other sibling and informed that they’re trespassing because a person needs both their permission to be on the shrine. Since the guest is trespassing, they now owe the twins either a fight or a game. The twins are skilled in a variety of ball games and often use their own shisa balls as the soccer ball/football/ basketball etc. Be sure to ask them not to telekinetically control their balls before a match begins unless you like the idea of playing dodgeball with your opponents using homing balls. Rok’s favorite ball game is basketball, because he likes dribbling and Rol’s favorite is soccer because she’s smaller and a little faster than her brother, and she likes having a sport she can reliably beat him at.

 

Rok is more social than his sister and can often be found “patrolling” the halls of Ishinomori by ducking in and out of classrooms to say hi, which some teachers see as charming and others see as disruptive. The kids however, tend to like his visits outside the really serious ones like Gentleman Ghost. Rok is also a regular at the movie night organized by Donald Swift’s penpal Lighthouse, Tatsuki Wada. He especially likes films with odd sports that can then try and apply at combat training, much to the chagrin of his less playful sister.

 

Rol is a prideful, serious girl, and in some ways insecure because she isn’t as physically strong as her brother and doesn’t deal as well as he does outside their territory.

 

Rol likes things that are slow, quiet, historical, and beautiful. She likes tea ceremonies and theater, particularly noh plays and bunraku. She feels a kinship with the puppets of a bunraku play. Like her, the puppets were created for a purpose. Like her, the puppets are bound tight by strings to their roles. She’s also the miko, or shrine maiden, for the Susanoo shrine. Her brother is the shrine’s kannushi, or priest, but she takes his position a lot less seriously than she does. She also dabbles in poetry (she has a collection of poems she calls Reminisces of a Stone Mind that she wants to publish one day) and piano playing (the shrine has an antique piano from Ulmer Munster, a gift from the Waechter der Treppe, and Amadeus Mozard himself once played it. That piano is probably her most favorite thing in the world.

 

Rol sometimes accompanies her brother to movie night, but only if the films are critically acclaimed. She developed a soft spot for John Ford films after being told that they influenced her favorite director Kurosawa.

 

Shisa Martial Artists

 

Well, let’s get the obvious out of the way when it comes to their powers and abilities–they’re made of superpowered rock. They don’t have to worry about food, oxygen, water, temperature, air pressure, etc. They’re as fine on the ground as they are on the surface of the sun or at the bottom of the sea. They’re superhumanly strong and durable far beyond what the material they’re composed out of would suggest. They have ultra-sharp fangs and claws on their hands and feet.

 

They can mentally control and reshape their jeweled hair, most often the long tufts on their arms and legs. They can use their tufts as shields, blades, or to catch the arms and legs of their opponents. A favorite tactic of theirs is to let an opponent punch through their arm tufts and then trap the limb. Beware the shisa arm lock.

 

If you’ve ever seen a shisa statue before, you might have noticed a ball under one of their paws. In China, these balls are known as xiu qui and in Japan temari, but in both countries it symbolizes the shisa having dominion over the natural world.

 

In other words, mastery over the elements of the world, but more on that later.

 

Rok and Rol can telekinetically control their balls and in fights use them to batter opponents from unexpected angles. They also use them as a form of transportation since they can’t fly (score one for Western gargoyles). They balance on their balls with one foot and ascend into the air. This is how they pull off two of their favorite attacks. Rol rides her ball into the air, jumps off, and kicks it full-force down on an opponent in a move she calls “Inazuma no megami no temari,” Ball of the lightning goddess. Rok rides his ball into the air, switches it to his hands, then dunks the ball on his opponent like a meteor being used as a basketball in a move he calls “Suramu jamu no kaminari no kami,” slam jam of the thunder god.

 

When the shisa twins play sports, they use their balls as the baseball/football/dodgeball/tennis ball/etc, and they don’t see anything underhanded about it. If you don’t know enough about them to know that you got to ask about what the ball is allowed to do during the game, then you’re being rude to the guardians of Ishinomori’s shrine and deserve what’s coming to you. If you’re challenged to a game by Rok and Rol and don’t want to have to deal with the ball jumping out of your hands and into theirs, be sure to say something when the rules are being set down.

 

Rok and Rol are expert martial artists–and have been ever since they pulled themselves off their podiums. They inherited the instincts of their parents and that includes not only an innate understanding of anything that happens in the shrine and surrounding campus but world-class combat instincts, and these instincts have been further honed by the twins training with the greatest martial artists on Earth. Remember, the twins are both staff and students, they’re teachers and learners.

 

But they’re mostly teachers, make no mistake about that. The number of people qualified to be their sensei is very, very small.

 

They know karate, taekwondo, baritsu, batitsu, vale tudo, judo, jujitsu, Brazilian jujitsu, Pellucidarian jujitsu, kapu kuialua, lethwei, Muay Thai, every single form, style, and derivation of kung-fu that you think you know and every one that you don’t, wrestling, boxing, kickboxing, psychic boxing, interdimensional boxing, and, if it even needs to be stated at this point, MMA.

 

They even know the really obscure, ultra-secret, ultra-deadly martial arts–ketsugo and its eclectic blend of techniques and forms, the forbidden kata dan-te and it’s dim mak technique (it’ll stop your heart, and then rip it right out of your chest), and yubiwaza (literally, finger techniques) and it’s one-touch knockouts (and one-touch explosions. Yes, there are techniques that can make you explode with just a finger poke).

 

The point is, they know kung-fu, and they know it better than you do.

 

Godai Artists

 

If you’ve ever visited the twins’ shrine, you may have noticed tiny stone pillars made of five shapes stacked atop each other like toy blocks–a cube followed by a sphere followed by a pyramid followed by a hemisphere followed by a jewel. These pillars are called gorinto, and they represent the five elements of Japanese thought, the godai, or “Great Five,” borrowed from Buddhist and Hindu traditions. The cube represents earth (chi), the sphere water (sui), the pyramid fire (ka), the hemisphere wind (fu), and the jewel top void (ku).

 

Gorinto are often found in Japanese cemeteries where they serve as memorials. That isn’t why they’re present at Ishinomori’s Shrine to Susanoo no Mikoto. 

 

They’re present to mark the twins’ power over the elements.

 

When the great swordsman Miyamoto Musashi wrote The Book of Five Rings, he drew inspiration from the godai when describing strategy. Little did he know that the ninja, shadow warriors of ancient Japan, drew more than inspiration from the godai. Owing to the small amount of yokai blood in ninja lineages, ninja are able to manipulate the five elements. Gentleman Shadow, the most well-known practitioner of ninjutsu at Ishinomori, can use godai to create very small, very discreet changes in the environment. He can use air godai to create a howling wind to cover the sound of his approach, fire godai to turn off lights, water godai to walk on water, and earth godai to not leave footprints on ground. The twins have studied ninjutsu from the same ninja masters that taught Gentleman Shadow, but they can use godai in powerful and overt ways that no ninja can owing to them being malpirgi-forms.

 

Rok and Rol use godai to shift between four forms each of which changes the composition of their bodies and hair. Earth godai gives them stone bodies and emerald hair, water godai gives them marble bodies and sapphire hair, fire godai gives them obsidian bodies and ruby hair, and wind godai gives them rosey sandstone bodies and quartz hair. There is a reason why they change their bodies to match their element mode besides them thinking it looks cool. It’s a thaumaturgy thing. The colors and rocks and jewels create a thaumaturgical resonance strengthening their elemental control. 

 

Action figures of Rok and Rol are available in all five modes at the Shrine’s giftshop, in case you’re into that kind of thing.

 

You may notice their forms only account for four elements, not five, and that is because the element of void is beyond Rok and Rol’s ability to master–and it irks them to no end because when their parents were a year younger than they are now, they had void mastered. It’s one of the reasons why they’re so gung-ho on challenging others. They feel inadequate compared to their parents and feel that only by challenging others can they learn enough to catch up. Once they do master void, they will likely be able to assume a form similar to what their parents can–one where their bodies and hair are transparent glass. Void is the ultimate element, embodying all and yet, paradoxically, none of the qualities of the previous four elements. If Rok and Rol master void, they’d be able to become invincible, intangible. Their opponents’ attacks would pass through them as if they weren’t there while their own hit solidly and firmly–and with all four elements adding their power to their blows. So you can see why they want very, very badly to master void. Mastering void gives them the ultimate defense and the ultiamte attack, their glass bodies signifying that they’re strong, capable shrine defenders in a way that a hundred black belts couldn’t.

 

Rok and Rol’s four elemental modes give them more or less what you’d expect when you hear “elemental powers.” Fire mode lets them control nearby flames and summon flames, water mode lets them control nearby bodies of water and summon water, and so on with air and earth. But there’s a few interesting things to note.

 

Susanoo no Mikoto Shrine has a rock garden with very large rocks, a lake with a very sizable depth, and several large fire pits and torches. If you think these things are here for Rok and Rol’s benefit, you’re absolutely correct. They have an advantage on their home turf with a ready supply of any element–not to say that they can’t just summon the elements out of thin air, but it’s less of a strain on their concentration to use elements already present.

 

Earth mode was the first mode Rok and Rol mastered and the one they’re most comfortable using. They tend to start fights out in this mode. They were born of stone and stone still feels the most like their “natural” skin to them. They like causing the ground to roll beneath their opponent’s feat to unbalance them. They create some slight tremors, wait for their opponent to stumble, and boom, kick to the face. They see this as a way to train their opponents in keeping their balance, a crucial part of martial arts.

 

Water mode was the second mode they mastered, and they use it to mess with people internally (humans are, after all, about 60% water), usually through what they call a “long-ranged hadaka jime,” meaning that they constrict blood flow to the brain to induce unconsciousness or surrender. This is rather cheap against most opponents, and recall that their goal is to not only win but spar–and sparring means both fighters learn–so they typically don’t pull the “long-ranged hadaka jime” and instead mess with the fluid in the inner ear to upset balance to again train their opponent in keeping their balance.

 

Fire mode was the third mode they mastered. And may I say that it’s my personal favorite out of all their appearances? Red on black looks very nice. Anyway, they like to use fire mode to heat themselves up to enhance their grappling. Do you find that Rol’s arm bar isn’t strong enough to make you tap out? Now she’s bending your arm and she’s hot enough to cook a steak on. Feel like tapping out now? They can also raise an opponent’s body temperature to make them feel like they’re fighting with the flu. They do this to teach their opponents endurance and how to power through exhaustion, another crucial part of martial arts.

 

Air mode is a mode they’re still struggling to master, though they claim to already be masters in it. Recall that they use their balls to hover by standing on them with one foot. You might think that in air mode they could just fly by manipulating air currents–not so. Maybe one day they’ll be able to do so, but currently the best they can manage is what Tanya Ableman and the rest of our flier kids call a phugoid, and a very jagged, uneven one at that, so even in air mode they tend to use their balls to get around. Being close-ranged fighters, Rok and Rol don’t typically use air mode to gust around opponents, rather they use it to draw opponents closer to them. They can also use air mode to remove the air in an area and send it miles away. Being made of rock, this doesn’t bother them at all, though of course it’s different for their flesh and blood opponents, thus they tend to hold back on using this ability just like the “long-ranged hadaka jime.” Typically, they use air mode to make it more difficult for their opponents to breathe, forcing them to focus on their breathing, which is–you guessed it–another crucial part of martial arts.

 

Note that they can turn their balls into whatever element they happen to be embodying at the time. This is important to note as they tend to use their balls in the games they play. They don’t see this as being unfair. If you don’t have enough knowledge of them to know that you’re supposed to request that they keep the ball as a regular ball during the game, then you’re being rude to them and deserve to have to deal with playing with a ball that can suddenly turn into a bubble or water or a puff of air.

 

Rok and Rol have quite the list of powers at their disposal–and yet it’s not enough. It’s not going to be enough until they master the element of void, and even then, they’d probably want to continue on and try to not only meet but surpass their parents. Ishinomori is all about continual improvement, limitless potential, and the never-ending pursuit of self betterment. It is appropriate then, that the guardians of the shrine at Ishinomori’s heart also embody the school’s philosophical heart.

 

The guardian shisa of Ishinomori are always ready for a good match. Be it a sparring session of a sports game, be it against someone they can beat, be it against someone they can’t beat, they’ll rise to meet the challenge, anytime, anywhere–

 

So long as that “anywhere’ means Susanoo no Mikoto shrine, of course.